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Home https://server7.kproxy.com/servlet/redirect.srv/sruj/smyrwpoii/p2/ Technology https://server7.kproxy.com/servlet/redirect.srv/sruj/smyrwpoii/p2/ A month on, Apple Arcade is too cheap to give up

A month on, Apple Arcade is too cheap to give up




  Matt Smith

Matt Smith
Head of Desk, United Kingdom

The Wild Heart Sioner trims all the hipster notes to ensure it becomes Apple's main title, even is not exclusive to iOS. As we were collecting our favorite games and thoughts on this new gaming service, I found that I played (and liked) more games than anyone else. By an inconvenient margin. Still, I want to admire Sayonara Wild Hearts .

Trying to distill the game into a category, I would call it a musical arcade racer where you either avoid objects or shoot antagonistic bosses, you play as the dreamed alter ego of a woman dealing with heartbeat, fighting card based characters, fighting cards Tarot ̵

1; it's all done with the amazing electro-pop soundtrack I've downloaded from Apple Music.

Please do not let this synopsis, however, repel you. Behind the elbow and the cool is a short, satisfying game that begs for repeated games. Your avatar will fight to restore balance in the cosmic universe and (rolling her eyes) her heart. It drives, parks and flies around levels, each with a different song – some more memorable than others. SWH likes to undermine its arcade control base, sometimes you'll think you're playing Rez or traveling to an open-world game like GTA. Other times you will be pressed with buttons to fight your rivals in the battle with swords.

Parallel universes are my favorite convex. This is a mid-game level where you fight twins who "click" between reality, which means you have to balance the ride through two different levels, avoiding deadly fans and drops along the way. It is difficult but satisfying. If you give up the same part repeatedly, the cosmic voice of God or someone will ask you if you want to miss that difficult part. You really have nothing to lose by doing it. You can always replay the level after you finish it. It's a forgiving game that just wants to be played to the end. The grand finale and accompanying fly is another master stroke that struck me in the sensations.

The game is short but (bitter) sweet and you can probably finish it in 90 minutes. Touch-based controls can also be annoying at times, especially if you're playing on an iPhone Max with a larger screen. Some slides will remain unregistered and you will not be able to deviate enough in time. But I didn't care and you probably won't have both. That's $ 13 on the Switch and PS4. Or you can pay $ 5 just for a month and play all the work. Apple Arcade can really be something that works.

Mini Highways

  Mini Highways "data-caption =" Mini Highways "data-Credit =" Dinosaur Polo Club "data-credit-link-back =" "data-dam -provider =" "data-local- id = "local-3-5359148-1571401896791" data-media-id = "357067cc-e0c2-4e9a-8319-1f6ed61fad25" data-original-url = "https: // s. yimg.com/os/creatr-uploaded-images/2019-10/30286df0-f1a3-11e9-959f-d4f01974c5bc "data-title =" Highways "src =" https://s.yimg.com/os/creatr -uploaded-images / 2019-10 / 30286df0-f1a3-11e9-959f-d4f01974c5bc "/> </p><div><script async src=

There's something about transport sims I've always liked, but I find more engaged ones like Transport Tycoon or Cities Skyline s (sorry, 90 percent of this game is traffic management) utterly captivating. Mini Metro then with the interface removed and a slight difficulty curve, it was a breath of fresh air I am a fan of its initial launch and I have the sin of buying it for iO too S and Switch.

While the Mini Metro starts with a subway couple, the Mini Autoways starts with a building and a home. the car belonging to the residents of the home to get to the building. Over time, more buildings and homes of different colors are added, increasing the complexity of your road network. Where it differs from Metro is in its free form – cars will always take the shortest route to their destination and you will eventually route them in seemingly meaningless ways. If this is not inevitable, it will lead to congestion, which will ultimately be your downfall – while the game is pretty lenient, if too many cars take too long to get to a building, the game is over.

You will get additional tools to improve your road system along the way, namely traffic lights that I have not yet made sense to, and highways that are absolutely necessary to bypass the black spots of traffic and keep things going. For a Briton living far from the organized networks of many American cities, Mini Highways is a staggeringly realistic transport simulator: The random nature of pop-up buildings mimics how cities and our cities grow without thinking about how people will one day I walk on wheels. Every game, you will inevitably come to some horrible lack of planning for a detour, such as the one I play at the moment the purple building has just appeared. At the exact opposite end of the map from my only purple houses. The only road to it is a bridge that is always supported. Joy. Side note: It's been literally five years since I last used it, but Mini Highways reminded me that Game Center is something. I had fun comparing my high scores with a few former colleagues of The Verge . Whether they know it or not, I will beat them. AS

  Aaron Souppouris

Aaron Souppouris
Executive Editor

I'm, I'm telling you, a whale. I spent too much money (like four figures, for example) collecting heroes in the free-to-play game Hero Emblem Heroes before reaching the extremely slow realization that I was having a problem. It was my first real exposure to how people might want to make money from free games, but thanks to the combination of having a teenage son and the rise of Fortnite this is not my last.

While the cost to my family of Fortnite is largely under control thanks to the Battle Pass system, I've seen other free games hook up my son repeatedly. The most recent example is probably best told in two screenshots.

First, October 8:

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<p>  <img alt=

Mobile free money grabbers are distorting the gaming industry and, at worst, ruining lives. While games like Fortnite limit purchases to cosmetic items, in many mobile titles micro transactions are woven into the fabric of the game. They should play for longer than a few minutes or allow you to avoid a task designed to be boring and repetitive. In multiplayer games, they can unlock more powerful characters and objects, which means you probably have to pay to reach your goal.

There are many ways to repair these mechanics, such as putting a cap on, where after spending a certain amount of money on micro transactions, you own the game and all the content in it. The problem is that these morally bankrupt methods make a lot of money. Nintendo is estimated to have booked $ 500 million in revenue from Hero Emblem Heroes within two years of launching the game. For context, this is probably double the size of the Fire Emblem: Awakening Fates and Three Houses series "three best-selling games combined. [19659005] Apple Arcade offers another solution: flood the market with high quality games at a very low cost. Developers get paid in advance to bring their games to Arcade, which means they can make a profit while making the games they want to make.

I would always subscribe to the Apple Arcade – I am actively looking for pay-once games, especially after debuting the Fire Emblem. What I didn't participate in is that one Arcade subscription extends to your entire family. This means that my son has dozens of titles to try instead of playing an endless stream of games created solely to extract his money (or, more often than not, my money).

My only concern for moving forward is one of sustainability. Apple reportedly threw $ 500 million into the project just to get it off the ground. While it has a profit margin to continue doing so indefinitely, Apple also has shareholders who will start asking questions at some point if Arcade does not turn into a revenue stream. This is not an inevitable problem – Apple will definitely continue to push for months and years to come – but for Arcade and similar services to have a chance to define mobile games, many people will have to subscribe.

Skate City

  Skate City "data-caption =" Skate City "data-Credit =" Snowman / Agens "data-credit-link-back =" "data-dam-provider =" "data-local - id = "local-4-4267441-1571401999287" data-media-id = "d02e998e-06d9-4060-ae1e-58bf2ba89f03" data-original-url = "https://s.yimg.com/os/creatr- uploaded -images / 2019-10 / 5ef68bd0-f1a3-11e9-9efd-653b922487ea "data-title =" Skate City "src =" https://s.yimg.com/os/creatr-uploaded-images/2019-10/ 5ef68bd0-f1a3-11e9-9efd-653b922487ea "/> </p>
<p>  <em> Alto's Odyssey </em> developer Snowman isn't exactly the most accurate – it's been almost three years since the company first announced <em> Skate [City] Although it has taken much longer than planned for Snowman and the Scandinavian design firm Agens, <em> Skate City </em> manages to rely on the basic vibration for a skateboard coolly through its visual design and music, as well as being a classic, easy-to-learn, hard-to-master game ". </p><div><script async src=

The learning curve is exactly correct – it presents many different movements in a way that is quite simple to select. But if you want to master all 90 of the major challenges in the game, you'll need precision, creativity and some luck. You'll also need to play most of these challenges a bunch of times to get a three star rating, but the game rarely feels too frustrating or unfair.

Skate City is probably the best on the iPad, where there is more room for downloading tricks, but it works well on the iPhone as well. And playing with a controller on a Mac or Apple TV is great – the basic tricks are pretty easy, but there is still enough complexity in tying a few moves together so it doesn't feel too simple. It's not as complicated as the adorable OlliOlli games for the PS4, but it's far more engaging than the Alto games. If you've ever enjoyed skateboarding in the past, Skate City is definitely worth a look. NI

  Nathan Ingraham

Nathan Ingraham
Deputy Managing Editor

There are many things I enjoy about Apple Arcade so far, but one of the more unexpected temptations is how many of these games work where I want to play. I don't just want to say that I can play on my phone whenever I want. The commitment of Apple and its developers to make Arcade games work on the iPhone, iPad, Mac and Apple TV means that I can be sure that I will play these games in any context I choose, be it on my subway phone , on my iPad couch or on my Mac when I need to get it done.

The Dinosaur Polo Club Mini Highways is one of the best examples of this. Not only can I play on any device I choose, but I can also take sessions no matter where I start them. The game main menu has a resume option that shows all the games you currently have on all your iCloud enabled devices, making it easier to continue the game I started on my Mac on my iPad.

Of course, not every arcade game will work as well on a Mac as it does on an iPhone or iPad and vice versa. A game like Skate City was created with a touch control and also translates well to a game controller – but don't try playing it with a keyboard because it will be ugly. Mini Highways on the other hand, can play best with a mouse and a large display, though it's still pretty much played on the iPhone. Some games are not yet available on the Mac, though Apple said the catalog will eventually be identical across all its devices.

Sounds kinda basic when you type it out, and many games have had universal versions that work on both iPhone and iPad, but $ 5 a month for getting a wide range of quality games is a solid deal – the fact that I can play them on any Apple device I have nearby, it's just a nice added bonus. Of course, this is also an advantage for Apple because everything that makes Arcade easier to use means that you are more likely to keep paying every month.

Where Cards Fall

 where the cards fall "data-caption =" apple arcade game

Snowman actually launches two long-delayed Apple Arcade games: Skate City and much more. the unconventional Where Call Falls that Snowman designs with the Game Band. Where Cards Fall mixes a completely unique puzzle mechanic with the silent but challenging scenes of adolescent characters you guide through the game. It's a weird combination, but creating different houses of cards to guide your avatar through a colorful and detailed world is extremely satisfying. If you enjoyed The Valley of Monuments and its mysterious, impossible architectural puzzles, Where the Cards Drop evokes a similar mood.

Like Skate City Where Cards Fall works great on the iPhone, but it really sings on the larger iPad display. There are many details in this world that you can see, and moving and setting up different map cards is much easier with more screen real estate. But overall, it's great to pick up and play wherever you are, no matter what device you use. There are tons of stages and it works equally well if you want to play just a few puzzles while on the subway or digging for an hour or two. NI

  Nicole Lee

Nicole Lee
Senior Editor

I'm what you might call a hardcore casual gamer. I'm not into titles like Call of Duty or Fallout 4 but I really love fun little puzzle games, especially the kind I can play on my phone, like Two Points and Mario . Unfortunately, most modern mobile games are in the "free game" category. They are free to download, but advancing the game often means coughing up real money for in-game currency that you can then use to buy upgrades. No, you don't need to buy them, but I often feel compelled to do the same.

At the other end of the spectrum, titles like Monument Valley and Journey of the Old Man, that do not have so many levels but have a deeper plot, are paid for component. I absolutely adore these kinds of games, but I go through them so quickly – often completing the entire game in just one hour – that they leave me wanting more.

However, Apple Arcade presents me with a very compelling alternative, For only $ 5 a month I have unlimited access to quality mobile games, many of which are as attractive as the aforementioned paid titles. And, of course, they don't have the trap of in-app purchases like the free-to-play titles make. Finally, I thought, it was the happy medium; Goldlilocks of mobile games.

When I finally had access to the Apple Arcade, I went ahead and downloaded the first puzzle game that seemed interesting to me. It's called Visits by Lucid Labs and is touted as a "Zen puzzle for perspective and life." In it, you are tasked with placing objects in a room by rotating the space around and changing your perspective. So, at an angle, the lamp seems to float in mid-air. But if I rotate the scene appropriately, the lamp will "fit" into place next to the couch and will no longer appear to be floating.

Initially, it should fit only three or four sites. Later levels have to fit even more. As tasks progress, they become progressively more difficult – in one scene, for example, you have to "assemble" a broken bicycle before you can put it in place. All the while I was impressed by the beautiful 3D illustrations, along with the calm, blissful audio. Alternatively, you can also solve puzzles using AR – instead of simply sliding across the screen, you will physically move around the room to place objects. Since I usually play the game while sitting on a train where this is obviously not a good idea, I have not tried this mode out, but I think it is an interesting idea.

Това, което намирам за особено интригуващо, е, че докато играя чрез нивата на декориране на този дом играта ме пренася през възходите и паденията на семейството, което живее в него. В началото изглежда, че това е само един човек, който живее там. Но скоро той намира партньор и тогава те се примиряват. Къщата бавно преминава от една с минималистична естетика към такава, която е изпълнена с детски играчки. Става все по-трудно да разбера какво отива накъде. Въобще няма диалогов или описателен текст, но все пак бих могъл да кажа чрез играта на тази игра, че животът на този човек се усложнява – може би малко прекалено сложен.

Не съм завършил Посещения просто все още, но вече се вълнувам да играя повече. Не само за завършване на пъзелите, но и за да разберете какво следва в сюжета на играта. Ще свърши ли щастливо някога? Предполагам, че просто ще трябва да платя още 5 долара този месец, за да разбера.

Изображения: Apple (Arcade устройства); Annapurna Interactive ( Sayonara Wild Hearts ); Снежен човек ( Скейт Сити, където падат картите ); Поло клуб Динозавър ( Мини магистрали ); Lucid Labs ( Posesions )


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