During the Six Major Raleigh Invitational for Rainbow Six Siege, Ubisoft revealed gameplay footage for Ember Rise's upcoming new operators – Amaru and Goyo. Both operators had earlier leaked, as was almost customary for Siege at the time, but Ubisoft's announcement revealed a few details that were previously unknown.
Amaru is an attacking operator armed with a gripper hook that allows it to quickly break through windows that cannot be easily reached by others or climb up through ceiling panels that cannot be climbed by another operator. Her hook has only four applications and has a break timer after she triggers it, so it's best to use it to recover or flank Defenders rather than ambush.
Goyo is a security operator that can place a portable shield that is a tambourine ̵
What do these two mean for a siege?
Actually a whole batch. A whole batch. Both Amaru and Goyo acknowledge parts of Siege that have long been ignored or left unchecked. Obviously we will have to engage with the new operators and see how the database uses their gadgets, but both will probably require new strategies – especially Amaru.
Defenders have never had a good reason to reinforce floor panels before, since attacks usually come only from doors, walls, or ceiling. Ash or Hibana could destroy the floorboards below with their gadgets, Breaching Rounds and X-KAIROS, and any Attacker can use a well-placed blast or grenade to do so. However, any previous attacker had to wait for the defender to head to the hole created or throw grenades and hope that one of Jäger's active defense systems was not around. Amaru's ability to climb through these panels adds a threat that is significant enough to change the way defenders should think. At the very least, the sacrifice of a reinforcement barrier to close the floor panel means one less barrier to secure a wall or ceiling. Defenders will need to learn how to be creative, doing everything they have done before, but with less resources.
Which does not mean that the defenders were left in the cold, as the Goyo gadget seems to be one of the deadliest traps Siege has ever included. For too long, the Attackers would simply hasten the defenders' unfolding shields or smash them out of the way. Frost ultimately changed that, though the stains made her less effective in dealing with this threat. However, much like the Frost welcome mat, Goyo Volcano is likely to pause the Atakists before they just charge above the rolling shield – especially after Kapkan can capture the volcano's charge with his denial of entry. As the attackers have become sensible about how Kapkan can set his traps, its value has diminished, so adding Goyo to the siege may be what the Russian operator needs to make a decent choice again. Goyo also works as a worthy hunter, since breaking or firing Goyo's widget is also not free from the obstacle; it simply activates the flames of the volcano early and creates a suffocation point that attackers then have to deal with. As the flames also spread in all directions, the Goyo trap can also be used offensively against Attackers, a type of gadget that Defenders definitely need more of. At the very least, Goyo will help defenders master the round by forcing an enemy team to delay and not rush.