Mega SG is a small, elegant console with the size of compact discs, almost the same size as Super NT. The quality of the work is similar to the premium: it consists of a matt-coated plastic frame and a fine-grained rubber pad that takes signals from Sega's original hardware as seen in the color scheme of the power and reset buttons. But like Super NT, it's really about the courage of Mega SG.
The device uses FPGA technology (these are field programmable rows in case you are wondering) to reproduce the original console at the hardware level. This means that unlike the software emulator, you do not use software that pretends to be the original console and needs to be modified to work on a game-based basis. With FPGA, Analogue recreated the Genesis experience from the hardware level up. For all intents and purposes, this is as good as the original hardware itself. He played each of the two dozen plus carts that I threw in him as impeccably as possible, with absolutely no delay for which the emulsifiers are known.
And here is the real selling point of Mega SG: doing all this on a modern flat TV (even 4K TVs) right after the box with zero mess.
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At the other end of the spectrum , if you want to connect an original console to modern television, you'll need an expensive upscaler and custom-made cable that will easily overshadow the price of Mega SG ($ 190). The other option is some setup of Raspberry Pi, but again, this will require a game-based emulator setup. Mega SG eliminates all this complexity right afterwards – just plug it into the HDMI port and is ready to play on your flat panel, it automatically increases and adjusts to mimic the 4: 3 proportions in the old school. CRT TVs.
Now, this does not mean that Analogue does not give you options to work with them. In fact, it's a tear-up dream. Like Super NT, you can customize video output and smooth pixels. You can enable scanning lines in different ways. Analog advises "using hybrid scan lines at default depth, and vertical interpolation is enabled and make sure the vertical resolution is full-scale (4x or 5x instead of 4.5x, which is the default)." If this is a kind of sentence that prompts you, then yes, it is the console for you.
Sound quality is particularly important, as shown here. Now Genesis was laughing at the greediness of some models using low-quality components on the market. But here, the analogue sound quality surpasses even what the best of Genesis is capable of doing by outputting the full frequency audio (you can also limit the frequency range to match the original hardware). There is even a 3.5mm audio jack on the front of the console like Genesis if you want to plug in high-end headphones and sink into a full Nirvana chip. In Mega SG there are ports for old Genesis controllers that will also support everything that fits into this hole, including all Genesis Bluetooth marketers that are available on the market . But keep in mind that the console does not come with a controller, so plan to get at least another $ 10-25 for controller costs. As for Super NT, Analogue once again joined forces with the 8BitDo manufacturer, this time launching its Genesis wireless controller, the 2.4G M30 – that's $ 25, and I recommend it.
If you've come so far in the review, you're probably wondering if Mega SG supports the range of Sega peripherals and hardware add-ons that kicked off the power tower. The answer is "yes" and "no".
Yeah, Mega SG works flawlessly with all the Sega CDs so you're in "full-motion 90s", you're gold here (though it looks a little bit physical) failing to connect ). But no, Mega SG does not work with the Sega 32X. And yes, there is a cartridge adapter for Master System games included, and yes, there are more adapters promised to come soon, including the Game Gear adapter. And yes, of course, you can click Sonic 3 in Sonic and Knuckles – "lock" of achieved and saved technology.
Unlike the Super Nintendo games, Sega Genesis cars are very cheap at the moment.
Mega SG comes with one last surprise – an embedded, unreleased Genesis game by the Battlefield DICE developer. Once considered to be lost forever, the "Hardcore" (or "Ultracore," as is known here for licensing issues) is a Euroshoot runner and shot that a small team of dedicated developers has saved from a dead disc and saved them from uncertainty . The game, a science fiction theme shooter fest, radiates the aesthetics of the 90's, even though it feels half-baked. Developers say the game is 99% completed, but feels a little anemic at the conceptual stage. There is hardly any framework or context for why you kill tons of robots, but the shooting is a decent shaking action. Nevertheless, this is a fascinating part of retro history that is built into Mega SG. It's not Super Cut the director which is installed on Super NT – but that's a great thing.
At the end of the day remains the question – who is Mega SG for? Yes, this is for Sega's nostalgic enthusiasts, and yes, it's for retrogone historians, although some of them would no doubt prefer to run original hardware on old CRTs (such as Super NT, Mega SG does not output to old TVs ) – only for ready-to-use HDMI kits.
But I would say that even more than Super NT, Mega SG is more accessible to those who have been intrigued by retro games but do not know where to start, The Mega SG can be just the best "retro "a gaming console on the market right now for one key reason: Sega games are cheap, plentiful and easy to acquire. With Super NT, you are tied to the Nartendo Super Nintendo market, which is a little precious balloon. But the Sega library is deep, abundant and accessible. Since today's console wars stand today, perhaps because of its failures, Sega again does what Nintendo's.