This was a surprisingly difficult article for me. BioWare has done a good job of pushing fast fixes, like 300 changes recently announced yesterday that add a lot of things, including elements like the responder timer, fixing this Defender Rifle glitch, and adding easier access to the expeditions. Besides, even with my shortcomings, I really enjoy having an end game with my friends who are still playing. Seeing what kind of dull or even frontier broken construction you can do is surprisingly fun, and that's what keeps me coming back to grinding, which consists mainly of holding several missions and hoping the god will fall .
happy with the patches with every update, it seems that something else is interrupted or the new problems keep their ugly head. Nvidia pushed a patch, which then caused productivity problems, BioWare released an update that seems to have caused the Tyrant Mine to disappear from the map, and PS4 users have experienced very severe crashes.
In the background, we're working on tons of fixes, and here I'm trying to write a correction article that they need to address to keep those of us in order to keep playing. Here are some more common quality of life articles that would keep those who enjoy the game investing a little longer … before being taken off by the Fate 2 or Division 2 race just around the corner.
Launch the MENU Easier to Access
So far, the worst in the anthem is the unrelated experience that is getting worse off the crowd, many heavy screens. Walking from Fort Tarsis to your copy hits you with a boot screen. Getting on a mission from that moment will hit you with another charge screen, which is infuriating, at least, fortunately they will add a fix that will allow us to enter the expedition screen from any point in Fort Tarsis but why stop After a mission I also need to be able to start another mission instead of having to pass gh two screens to load just to get back into the game. Once I create Jageline, why can not I just open the map and start the game? It seems like a huge pass and one that prevents you from doing what you have to do most with an anthem: playing.
General stabilization must be a priority. The mistakes I mentioned in the introduction, like the PS4 problem, are not something the player has to face. Elements such as the choice and launch of Stronghold are reasonable expectations. When I see that forcible missions disappear or are thrown into strongholds without internal enemies, they seem to be matters that need to be addressed as soon as possible. The worst offender I think most players have experienced is the delay in finding hits for extremely powerful opponents like the titans. Of course, BioWare is working on multiple fixes and quickly deploying it, but it now feels like a step forward and two steps back, as each "fix" introduces a whole new set of problems. ADD STAT BREAKDOWNS
One of the best parts of an anthem is building a copy that makes an incredible amount of damage. The best way to do this is by using a paper pen so you can collect all percentages and find out where you are landing. It's too much math to ask me to do while I'm playing a video game. especially strange demand, because there is so much unused space in the user interface that can be better used by showing these statistics. I believe a simple solution would be if BioWare can show the calculations in the negative space of the Javelin menu. BioWare's current comment on this issue? "Yes, we think we need to add a static page, we know it's important, and we talked about it long before Reddit's posts started appearing." There is currently no time for that, but we recognize that the community is right that the statistics page is very important. "We hope this will happen soon!
DISCOVER BETTER MODIFIERS OF DAMAGE
Forces need to be better illustrated. What exactly do the Blast damage and damage? Quickly, on YouTube Reddit and the Wiki hymn! Some of these abilities are poorly explained, and if your basic abilities and accumulations are supposed to be based on this mechanics, then they should be a little more deployed in the menus (if not represented directly). At present, players find most of these basic mechanics by word of mouth or by external means, which is surprising given how many tutorials I see in the menus. “src =” https : //assets1.ignimgs.com/2015/05/27/contentplaceholderpng-967b4c.png “data-original =” https://oyster.ignimgs.com/wordpress/stg.ign.com/2019/03/Store- 720×405.jpg “width =” 720 “height =” 405 “/>
Currently, in the "Featured Shop", the anthem has no way for a player to review directly what he is buying, but instead you have to go through another load screen (Surprise Surprise) to enter the Javelin menu where you can see what is being sold this week … but only if you know where to look. This unnecessary barrier not only damages sales but also demonstrates the random construction of many. A simple menu for review will be great, especially for animations or emotions!
QUICK-CHANGE LOADOUTS MUST BE 19659019] lootdrops "src =" https://assets1.ignimgs.com/2015/05/27/contentplaceholderpng-967b4c.png "data-original =" https: // oyster. ignimgs.com/wordpress/stg.ign. com / 2019/03 / lootdrops-720×405.jpg While the community is still divided on the topic, I think it will be hard to find someone who is not does not fall in love with this primary frame that is seen on the Xbox stage during E3, and you will get the desired weapon at the top level and you can immediately equip it. it's annoying that you have something, but it does not allow you to equip it until you've gone through all of the above-mentioned boot screens (which I'm super, with you can lock it in a suboptimal gearbox instead of letting you – at least – jump to one of your relocated loads on the move – I think the possibility of switching to one of the 5 a preset that you can create is a good compromise because you will have several options for each situation
To be clear: I am amused by the anthem, even with the abundance of problems I see almost daily. The Bioware team obviously has something here, but it is a pity to see Anthem's potential to be hampered by so many strange design decisions and mistakes. If BioWare can rationalize its gameplay and smooth out its problems – both large and small, I hope that the fun parts will shine brighter. For now, however, I would recommend that you take the "wait and see" approach when things catch up.