The eighth expansion of World of Warcraft, Shadowlands, was announced by Blizzard during BlizzCon 2019 last weekend.
MMO-Champion, one of the most important sources of World of Warcraft news, was able to interview Senior Game Producer Michael Babe and Leading Software Engineer Patrick Magruder during the event. Yesterday they shared a lot of luck learned from this chat and there is one that will be especially interesting to our readers as it seems that Blizzard is considering adding a beam to the World of Warcraft engine with Shadowlands.
The game will continue to cater to the largest possible player base, with minimum requirements available. At the same time, however, developers want to integrate the latest technology, as they did in the game's lifecycle. DirectX 12 support was added with the previous extension, Battle for Azeroth and World of Warcraft later became the first title to support DirectX 12 in Windows 7, paving the way for many more.
It is not yet clear what type of ray tracing features will be added. We have seen shadows, environmental occlusion, global illumination and reflections reflected in other titles.
In related news from Shadowlands, the art team worked to allow much greater personalization of the character for all game racing. It is possible, because this time around there will be no new races or classes added to World of Warcraft, so the artists were able to spend all their time introducing new options instead of all.
The expansion can now be pre-ordered through the official Battle.net store. Three different editions are available as options, Base Edition ($ 39.99), Heroic Edition ($ 54.99) and Epic Edition ($ 74.99).
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