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CodeMiko talks about the reason behind Twitch’s ban, its approach to streaming and plans to return the flow



The popular VTuber and Twitch streamer CodeMiko is known for its creative streams that allow viewers to engage by influencing parts of the broadcast. She uses her settings and her virtual character to engage with her audience – an average of nearly 8,000 viewers per stream – and fellow content creators through various segments and interviews.

The technician, or developer behind Miko and Stream, does all the coding, design, and editing programs and always pushes the level of interactivity forward, describing it as “quasi-interactive, RPG.”

However, the nature of some interviews led to a ban on Twitch from the Miko platform, including two short-term suspensions in September 2020. She was again suspended from the platform when her account was banned on January 1

9 – this time for two weeks. Neither Miko nor Twitch pointed out to the streamer’s audience of nearly 360,000 followers the reason for the ban.

After her third ban, Miko spoke with Dot Esports about what led to the suspension, how she approached content creation and her future plans, including details of her return stream scheduled for Feb. 5 at 2 p.m. CT.

You said that you have more details about why your channel was banned, not because of the use of the word “simp”. What was the reason this time? How long is the ban?

Miko: It wasn’t because of the word simp. It’s a long story, but it’s a short one, I was confused when I was talking to a friend and colleague on the stream and somehow I got lost in the moment.

Was it something specific that violated the Twitch Terms and Conditions?

So I have this content of the interview and I mainly include other streamers. During an interview, they often share things with me and send it to me to show in the stream. So they will share it and I will put it on screen.

At that particular moment, we were talking about female harassment online, and I asked her what was the worst comment she had ever received. When I saw the email, it was pretty bad and was more of a threat than a comment. In my experience, threats are almost never from a user’s actual email address, but when I discarded the screenshot, it basically made me banned. I violated the conditions [of service] around confidentiality.

Obviously my girlfriend didn’t want that to happen, she’s very cute and I think we both ignored it because we were so focused on the threat of email, but I learned my lesson.

How is this ban different from the two that your channel was given in September?

Yes, these were also small slips. It’s a pity, but I just have to be more careful with such things and work so that they don’t happen in the future.

My content is not about these things, but about the innovations behind the live stream, and I just want to show what I can do and the innovative side of my stream. In fact, I’m very excited to come back because I used that time to work on some new things and it was good.

The suspension is awful, but at the same time it gave me to really work on my stuff this time and I’m very excited to show it when I come back.

How does Twitch communicate with you after your ban?

I’m getting an account manager and I think this will help a lot when it comes to communicating with Twitch. Once I receive it, I hope the communication will become much smoother in the future.

Will you approach streaming differently when you return?

I want to focus more on the innovative side of my content and really focus more on creating fun things to stimulate this live interaction, in terms of mini-games that I can play with chat and guests during our interviews. I guess it will be like my interviews, but on steroids.

In general, I want to focus on adding more interactive aspects to the chat that will help the humor of the interviews and interview situations, and just adding a lot of color to the content.

I am always very excited about new things. Currently, I am only working on the content of the interviews, but now I will apply aspects of the game show. I continue to face the live part, interactivity. I plan my return to have great streamers that I’ve worked with and making them a really fun event.

I also plan my daily content and it will have different things other than interviews.

You touched it a bit there, but with how you work on your content during the ban, what are your plans for your return?

I want to be a great show with my great friends and do it! This will be something that has never been done in Twitch before, in terms of how I will launch my version of the content.

Twitch has done game shows before, but they’ve done them in a way that’s very 2D with cameras and superimposed stuff where it’s flat. But since my VTuber capabilities are in 3D, I can feel like they’re actually in a studio.

In my interviews, the streamers come in on a monitor and I interview them that way, but this way I will do it by giving them robot bodies, but their heads will be like on a computer screen. So they will have some control over how they can move the bodies of their robots and they will feel as if they are deeper in space, because they will have additional elements that are used in game shows, such as a podium and there will be cuts. the camera of the streamer with the face of the robot head. It will just feel much more captivating this way.

They will be able to interact with a spinning wheel, there will be animations, so when they spin, their character spins the wheel, we can still see the expression of the streamer because their camera is fed to the PV screen of the robot. Such things will feel in my game and the chat can always throw fun things at us during the show to throw out the streamers or make things happen to the avatars. I’m looking forward to debuting this when I return.

Your content has increased dramatically in recent months. How did you manage to develop your channel? What do you do to feel it work?

I broadcast from late March to early April and for the first few months I just tried new things every day. My schedule was really crazy, where I went to bed around 9pm, woke up at 2am, worked out until 12pm and then streamed. I would pass for about four or five hours and then eat and do some other things and then repeat again.

It was a very rough development at the time, because I would quickly encode things to see just what would happen in the chat. It was just testing until I went, because there were no rules when it came to this type of live content that would tell you things like “chat prefers when they can create random things, mini-games and interaction that is behind plan ”. I had to find out what I like about chat in this interactive space, because there are a lot of things that worked, but a lot of things that I built, I had to throw away because it worked in my head, but when I tested it live, the chat just worked. really bored.

Those early months were very RnD and I was trying to figure out how I could have fun chatting. And then I got to the point where I was doing the content of the interview, right after a Discord conversation, and I noticed that the chat really likes to just sit and watch me talk and communicate with another person, while I can influence the interview in different ways. comic ways. So I just pushed this more and created a new environment for that with the TV and the format I use, and the chat really liked it.

It did really well, so I decided to stick to it for now, but I’m still researching and developing more things I can do. One of the biggest projects I have is that I want to create an RPG world where Miko can go on adventures and the bosses are like great streamers, and the chat and Miko have to work together to beat the boss, like Hassan [HasanAbi], maybe it would be a giant Hassan.

This is a process I go through all the time and this idea may not even work. Chat may not feel like fun, and in that case I’ll throw it away and try something new, but it’s just a continuous process of development and I think that’s what I like the most. I like to do things and see if they’re fun, and if they’re not fun, I throw them away. If it’s fun, I keep it and just keep going.

Apart from the fact that the chat likes the content, what made you get so involved in streaming interviews? What was the idea behind it?

Before I started the interviews, I just talked to chat all the time, but since I have another person I can interview, I don’t know. I just feel like my content has become more fun because I could bounce off someone, what you said, create more humor with that back and forth. It just led to more fun moments and the chat really liked the interactivity with the streamer I’m interviewing. I think it created a very fun, sometimes chaotic, sometimes more serious atmosphere.

When I interview someone, I can find out where their level of comfort is, which I ask them before the interview what they are comfortable sharing and not sharing and if they are okay with me from time to time I troll them on some things, all these things . With some streamers, I take a very relaxed approach and we can be calmer or more serious to talk nicely, but with others I know they’re all for consideration and humor is part of it so I can get a little involved with them and it becomes fun back and forth.

Overall, the format of the interview was really fun and really fun with the chat, so I decided to go ahead and innovate with it.

What are your thoughts on the growing impact of VTubers and similar styles of creators that are becoming more common in streaming and content creation, especially as it begins to expand in Western markets?

I think it’s great! I really like the creative side of Twitch, and it’s really exciting to see different content creators trying new things and bringing out new, innovative content, because it just shows that you can do really great things with just live streaming.

I feel like this makes the future of entertainment in this live stream and digital format really exciting. So I hope it continues to expand and more new things appear on the creative side of Twitch.


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