In his weekly blog post, Bungie revealed some Fate 2: Beyond the light details, mostly around the game’s three main activities: Crucible, Gambit and Strikes. But the studio also unveiled the game’s new annual armor, as well as the first new pursuit weapon in several seasons.
A few weeks ago, game director Luke Smith revealed a new approach: the armor refreshes and chases weapons. Each year, Fate 2 will receive a new set of armor for each class. The bumper pieces have three variants for Crucible, Gambit and Strikes. So while the actual bumpers are the same, no matter where you take them, the appearance will vary slightly depending on the activity from which you took them.
The latest blog post provides a visual overview (seen above) and details on how players can pick up these pieces. They will come from weekly challenges, completing activities such as Crucible matches and by ranking Shaxx or Zavala. Bungie will retire the old kits and add a new one every year during the fall expansion.
Beyond the light will also come with a pursuit weapon for the first time in several seasons. Softened versions of favorite high-end weapons such as Recluse and Mountaintop, pursuit weapons are powerful legends that come with unique combinations of bonuses. In season 12 and Beyond the light, players will receive only one ritual weapon, not one based on each of the main activities of the game.
The ritual weapon of season 12 is Adored (a name based on the image files of the weapon) and it is a sniper rifle based on the same model as Beloved, sniper Bungie plans to set off on November 10. It is not clear at this time what the benefits of Adored are.
Players will win this new ritual weapon by visiting the Banshee-44 gunsmith. It will give players a choice, allowing them to win Adored by playing a tone of Crucible, Gambit or Strike. But once the players take their poison, they cannot return to it.
Once players win Adored, they can go to The Drifter, Shaxx and Zavala to get a secondary quest, allowing players to compete in various activities to win an Ornament skin based on the activity. Players will receive a new ritual weapon and three activity-based ornaments for it each season.
Bungie also described in detail some major changes that are coming to his core business.
For Crucible Bungie plans to reduce the number of playlists again. Each week, players can immerse themselves in Control, Elimination, Rumble and Survival (standard and freelance). There will also be a weekly spin mode, or Clash, Mayhem, or Showdown. Also, players can continue to start private matches. Iron Banner will continue to be shown once a month, and Osiris trials will appear weekly.
Most notably, Trials of Osiris will see Adept weapons in season 12. In the original FateAdept weapons come with bonus bonuses and they are only available to players who have gone Flawless. Players will need to reach the Lighthouse to bring in these new Adept weapons Fate 2 as well. Bungie will fully reveal Adept’s weapons later.
Bungie also looks at the Strike menu.
IN Beyond the light, players will no longer be able to choose standard Nightfall or Daily Heroic missions. Instead, the game will offer two options: playlist Vanguard Strike or Nightfall: The Ordeal. The functionality of both functions will not change.
The most interesting addition to Strikes is the inclusion of Adept Strike weapons. It is assumed that they will function in a similar way as the unique, powerful finned weapons from the Experiments of Osiris. Bungie said he would detail Adept Strike’s weapons closer to season 13, which takes place after Beyond the light.
Finally, Bungie completely redesigned the Gambit mode, combining Gambit Prime and Gambit into one offering.
The new Gambit seems to mostly reflect Gambit Prime, the one-sided version of PvEvP Bungie mode added to Season of the Drifter. But players will no longer have access to Gambit Prime’s armored privileges, so the studio reduces the mode a bit.
Collecting Motes will now be a bigger part of every game, and the battle with the boss will be much faster. The studio also increased the intrusion timer, which means players have to wait 20 seconds instead of just 10 to cross and kill enemy players. “It never feels good to be attacked back to back,” wrote a representative of the Gambit team.
The new version of Gambit will take less time than Gambit Prime, which is now significantly faster than the original Gambit. It seems that the Gambit menu will still allow players to play private Gambit matches with friends.
As the new release date approaches Fate 2: Beyond the light, which is on November 10, Bungie seems to be stepping up his communication. We will learn more about various upcoming changes this month and in October.