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Disco Elysium: The Final Cut Review: as an epic but mysterious novel



At some point in my time with Disco Elysium: The Final CutAfter reading another series of dialogues for minutes to try to learn more about the mystery of the game’s murder, I realized that I felt like I was slowly making my way through a long novel – one that went a little over my head. .

IN The last incision, an improved version of the cult 2019 role-playing game that debuted on the PlayStation console in March, you play as an amnesia cop investigating the murder of a hanged man. You will explore a fictional place called Revachol and talk to a huge cast of characters to gather clues about the hanged killer.

Almost every conversation or interaction has an extensive dialogue tree that allows you to answer or direct a conversation in ways that can affect other moments in the game down. I once persuaded someone to give me a jacket from my back, which I would then wear. With another man, I refused money so that my hero would not feel in a position towards him.

Conversation in Disco Elysium.

Sometimes these interactions can drag on, feeling a bit like a chapter in a book that just won’t end. But writing the game is sharp and often quite fun, which is usually worth the whole reading.

Disco Elysium takes place in what I imagine as parallel to our universe. Characters often refer to countries, races and historical figures that do not exist in our world, but are fundamental to the social and ideological composition. While Disco Elysium’s the incredible depth of historical details made Revachol feel like a real place, at times I tried to keep the facts and information right.

However, you will not just talk to other people: any of the 24 different parts of your personality, such as your sense of logic, composure or authority, can enter into conversations to discuss and discuss what is happening, sometimes even with anyone. others. It’s similar to Pixar Inside outif it’s a murder mystery.

But like the historical details packed into the game, these traits can also have their own impenetrability. During my passage, one attribute sometimes transmitted short stories to other police officers. Another, as far as I understood, was something like a sixth sense of Revahol himself. When each of your personalities jumps, you will have more text to read. They usually add useful context, but other times I wish they hadn’t said anything so I could get to the next part of the game earlier.

Your personalities in Disco Elysium.
Image: Studio ZA / UM

You can also level each of them as “skills” to give you an advantage during the game. For example, I put a lot of points into my empathy skill, which meant that Empathy (the character) would often give advice on how to react empathetically in a given situation.

Scoring also helps with “checks” where the game rolls virtual dice to determine if you have succeeded in an important action. (Saying the right thing in a conversation can also help with the potential success of a test.) You can try most failed tests again by leveling a specific skill.

However, some checks can only be tried once and I liked these the best – I always held my breath while waiting to see if I succeeded or not. They also felt they had the greatest impact on the story itself, especially in the end, where rolling the dice could mean the difference between someone living or dying.

Checking Disco Elysium.
Image: Studio ZA / UM

In general, the game systems make a fun twist on the typical role-playing game mechanics. Instead of leveling up external skills such as magical power or speed, it really feels like you’re building your character’s personality.

Developer Studio ZA / UM added some new features to the original game, which was first released in October 2019 for The last incision. Now every line is completely sounded, and the acting is always excellent. There are some new quests that allow you to explore the political ideologies of your character. And The last incision marks the game’s first appearance on consoles, hitting the PlayStation 4 and PlayStation 5. (Appears on Xbox and Nintendo Switch later this year.) The game was a bit of a buggy for me on the PS5, especially at launch, but Studio ZA / UM there have released a few patches that have fixed most of the issues i have encountered.

However, bugs were not the only thing that hurt my experience. The game directs you to a short boot screen each time you move to a new area, which has become annoying for the 24 hours spent with it. Reaching the quest menu takes three keystrokes. And the text is very small, even in the largest setting.

But if you’re willing to dive into the world of Revachol and put up with some little annoyances along the way, Disco Elysium tells a satisfying story that I really liked. Like a huge epic novel, sometimes the game can be mysterious, opaque, and a little too long. But as often happens with these types of stories, it’s worth taking a walk through the boring things to see the game to its fantastic end. I’m glad I read it all.

Disco Elysium: The Final Cut now available on PS4, PS5, PC, Mac and Stadia. It will be released on the Xbox One, Xbox Series X / S and Nintendo Switch later this year.


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