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Discover the anxious fate of your Far Cry 5 character in New Dawn



Far Cry New Dawn today appears and takes place in a familiar setting: Hope County, Montana, the same place as Far Cry 5. New Dawn was put almost twenty years after the end of Far Cry 5, and the survivors of the nuclear war are trying to restore life and society. As you explore the New Dawn world, you will meet several well-known heroes, the people you met and helped in Far Cry 5. They are older and more gray but still alive.

The biggest question is, how about your character from Far Cry 5? What happened to the new MP, whose attempt to arrest the fearsome leader of cult murder Joseph Seide began chaos in Hope County? Lastly we saw the nuclear weapons disappearing and your rookie was dragged into a bunker with Seme. What happened next?

Some of the answers can be found in New Dawn. Apparently below will be great spoilers for Far Cry New Dawn so stop reading if you do not want to know. Drivers in New Dawn, a hero in the friendly village of Prosperity, will offer help from Eden's Gate, the remnants of the Far Cry 5 cult. They live far away from the northern land, as they have essentially sworn technology. They bring animal skins and hunting with bows and arrows. In principle, they have passed prehistoric. In your first attempt to talk to them, he silently congratulates you on a masked figure that will not let you in.

It is only later, after you have sought to restore the book from Joseph Seed's writings, that you will be admitted into the masked figure again. Joseph Seide's son works in the Gate of Eden, and later the masked figure, known as the Judge, will become one of your companions.

The judge never talks. Attempts to talk to them only lead to vague spasms, as if they no longer have a language. And when you investigate the bunker of what's left of Holland, you'll find notes here and there, probably written during the time your Far Cry 5 symbol spent with a trap underground under Joseph. "God tells you," a note reads. ̵

1; If I hear you, it's good and right, and I can help, I can save people and do it right, and everything will be fine. If I judge as your judge, the decision is right and fair, "Please give me a mask I'm afraid of." "Thank you, Joseph, thank you, Father!"

Well, that's a huge blow. I mean, of course, that Joseph was right about the end of the world, but he was still a whole grain, a rogue and a murderer. But staying in the bunker with him for maybe years, it seems that your Far Cry 5 hero has finally begun to see things in the way of Joseph. The judge is who your hero is

You will find more evidence to support this. Bring the judge with you into the rock of Rounke, in the northwest corner of the map. Like the 8-bit Pizza Bar from Far Cry 5, Roughneck's rock is where your companions come together when they do not follow you. Spend some time there, and Pastor Jerome and Hurk will talk to the Judge (one-way talk because the Judge does not speak). They'll talk about old times and what's going on with the Judge since then. Carmina Rye, the child of Nick Rye (who was born during Far Cry 5) will thank the judge for helping his parents, and in prosperity Nick seems to know the judge too

has happened to your hero, the rookie from Far Cry 5. Washing the brain from the infinite drug treatment of Joseph Seed, always carrying a mask, never speaks (I guess you never talked in the game anyway, but I am convinced that the judge there is no longer any language) and so opposes technology that they will no longer get into the car. We knew Far Cry 5 finished dark, but it still makes it even darker.


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