Dungeons and Dragons hiding in the dungeon and dying in the dark are over.
" You no longer feel alone, and you no longer feel like this exile, "says Matthew Lillard, an actor and co-founder of Beadle and Grimms, a gaming company. "You're surrounded by people like you, there's a community of Twitch, there's a story told there that's something you love and no more than that fear of loving that thing aloud."
The Dungeons and Dragons edition focuses more on telling stories than previous versions, Tito said, allowing players to focus more on the narrative than the technical mechanics of the game.
as a new player and really supports the changing rules, "said Deborah Ann Wol, actress and dungeon master of the Geek & Sundry dungeon" Relics and Rarities, "the Dungeons and Dragons show. "I love that they are a lot like this is a guide and a plan, and if you want to do something else or you can not remember a rule, just do it." I like them, they are not hard.
The fifth edition is so well received by fans of "Dungeons and Dragons" that sales this year have doubled. And this growth continues, said Tito. Wizards of the Coast do not disclose exact sales data for the brand.
"When a new game release is released like this one, there is this tumultuous activity, people are really excited about it, and then, historically, this excitement has weakened," he said. "The fifth edition is completely out of the water. With its release in 2014, it has grown and continues to grow. Every kind of statistical model we've been able to use from the history of "Dungeons and Dragons" has been shattered at the moment, so we are in unexplored territory. "