Epic Games has finally responded to a small but significant issue that has tormented Fortnite on all platforms since its release; Pocket Counter
During the Fortnite Battle Royale AMA, the developer of Epic Games responded to a question about the user interface for detecting net game statistics showing inaccurate points. Surprisingly, the developer of Epic answered this question in detail.
While the next comment does not fully explain the situation, fans will certainly appreciate the insight Epic gives to the players.
Can I Show Net UI Actual Ping?
We have a long technical blog that comes to the topic. The quick summary is that there are two latency measurements that are worth considering.
There is latency on the internet and what we want to display on ping. This required some changes to our code to accurately calculate the time of the client and server.
The other is a client / server that takes the frame into consideration and is a measure of the latency of the action to the reaction. It gets complicated quickly, as we can do some tricks to reduce this under this number for certain actions.
The issue was for the first time widely known by YouTuber Battlenonsense during an episode of Fortnite Battle Royale in its Netcode series of analyzes.
… shows a ping of 28ms when the game starts, but I actually have a ping from 17ms to the data center where this game is hosted. 19659010] Stay Online @FortniteINTEL / FortniteINTEL.com for the above blog post.