On Wednesday, Bethesda announced a $ 13 per month (or $ 99 per year) premium subscription service for Fallout 76, a landmark game last year that was often ridiculed before developers would later stay on board and create a decent community experience. The price tag is attached to two features Fallout fans have been asking for since the announcement of the game: the ability to play alone or with your friends without strangers.
The subscription also adds unlimited storage for workmanship, a monthly deposit from the game currency of the game purchased from real-world money so you can buy virtual items, as well as exclusive items and emotions. It should also be noted that a player with a Fallout 1
st account is the only one who can log into the personal server. If they come out, your seven other friends will have to make in the nature of casual players.
The real stinger is the last piece of content you get: a ranger outfit emblematic of Fallout New Vegas, the 2010 favorite track from Outer Worlds developer Obsidian Entertainment. This is the original Fallout game for fans, being the latest "true" Fallout game as Bethesda increasingly directs the franchise to its own leading role-playing games, the Elder Scrolls series.
The word-of-mouth hype surrounding The Outer Worlds portrays it as the "true" Fallout experience that Fallout fans want, and it is rooted in truth. In fact, Outworlds play like Fallout games of the past.
The game takes place in a post-capitalist society where megacorporations not only manage everything, but create planetary fandoms – similar to Beyonce's worship – all the while exploiting corporate profit workers. As the only person to wake up in a ship from creatives frozen in stagnation, the player is tasked with dealing with the conspiracy behind galactic corporate infrastructure.
It's easy to see the metaphor behind the player, but now The Outer Worlds has become a symbol of a dying breed of games: full-featured packages that put player autonomy at the center of his experience.
I'm not done with Outworlds, but within the first few hours the difference between it and even the single-player Fallout 4 is stunning. Choosing a player is presented not as weird, binary "good and evil" choices, but rather a moral game that forces you to engage with your ethics and the social doctrines you follow.
Even with the first quest to get enough energy for your spacecraft, the fate of a relatively peaceful rebellion of workers is in your hands as you weigh the benefits of capital, the well-being of a small but happy community, or the selfish need of the player to complete the game.
Metaphors have metaphors. as more decisions and solutions branch out before you. Players boasted how the choice of Fallout New Vegas player choice has a real, indelible impact on the gaming world, and Obsidian Entertainment took that element and ran with it. Each choice brings you a wildly different but natural result for the galaxy you inhabit and the different planets you visit.
Now back to Fallout 76, a game that removes the pillars of Fallout Games: a whimsical story with colorful characters who present you with a choice to change your experience. All this will be added to the upcoming (and free) expansion of "Wastelanders" for Bethesda.
Bugs have become a staple of Bethesda editions, as long as the company jokes about it, but Fallout 76 was worse than usual, Obsidian Entertainment also shares this story, with Fallout New Vegas launching into a famous buggy, and another 2010 release, Alpha Protocol, launching for the same fate.
Not so with The Outer Worlds, which even in its pre-release state, runs smoothly and without any of the anticipated hiccups that come with an open-world game.
The Outer Worlds are smaller than most cards in modern games, redirecting the player through sections and cities rather than vast, open fields of nothingness. Instead, the game presents densely packed communities and areas of activity, all ready to blossom whatever adventure your choice creates.
But when it comes to the new payout service, here's the real upside for Fallout's Faithful: Even if players don't, you don't want to pay the full retail price for The Outer Worlds, the game will be accessible to all Xbox Game subscribers A Microsoft pass that charges $ 10 a month (less than the recurring Fallout 76 fee). The Netlfix-like service gives players access to hundreds of games, including new versions, on Xbox and PC. For the first time, subscribers are only paid a dollar for the first month. This means that for a dollar, you can get an old-school Fallout experience, a full-featured, one-player Fallout one that we haven't seen in nine years.
This does not mean that Fallout 76 remains a failure. Again, it maintains a small but loyal and joyful community of role-players and traders, perfectly content to live in the post-apocalyptic vision of West Virginia in Bethesda. In the Fallout 76 layout, the news response is just beginning to bubble. Some find it unnecessary and easy to ignore. Others worry about the future of the game as Bethesda makes a year later to keep milking money.
Another post above warns: "Mark this day as the day in which Bethesda truly proves that they are not only idiots but liars. "YouTube gaming industry critic Jim Sterling, who chronicles the game's multiple PR flubs, already had a reaction video, opening the first seconds with a gasp.