Far Cry New Dawn takes on the basic and up-to-date formula of the franchise that was created in Far Cry 3 and changed it in some interesting ways. One of my favorite settings is the introduction of expeditions that allow players to travel to new parts of the world to explore and of course kill some enemies. This is still Far Cry, but on a larger scale, and I want these missions to return to future games.
These expeditions are unlocked at the beginning of the game. Players meet a pilot who hates the evil gang of the high hero, who is the main adversary in The New Dawn. The band is massive and has bases and operations throughout the post-apocalyptic United States. Players can choose to go with their eccentric pilot to travel through the nation, killing Highwaymen and stealing their stuff.
These missions are held at various locations in the United States, including Louisiana, California, and the Southwest. These expeditions really highlight how talented the developers of Far Cry are creating fantastic worlds that feel rich in detail and quality. to see a place like a tropical island or part of the Midwest. But with these expeditions in Far Cry New Dawn developers really bring a bunch of environments into the mix. The result is a game that feels bigger and more diverse than previous recordings in the franchise.
The first place you can visit is a large American warship located in Florida.
Florida sounds and looks very different from the extinct forests and fields of Hope County, Montana. The whole area is more tropical and damp. You can even find sharks floating in the water around the boat, something you will not find in Montana.
This first mission immediately gave me the idea to leave the main card in the game Far Cry .
As much as I love open-gaming games like or Grand Theft Auto at some point a big map begins to feel small. It's still just one place, even if it's a big place. After all, I feel like I'm on the map's limits. I wanted to go beyond and see the rest of this world, even if it was just a glance. Here's what they do and do expeditions New Dawn .
Flying to Florida with an ordinary mission is a great way to really sell the idea that the world of The New Dawn is destroyed. You do not see a wasteland, but instead you see many worlds devastated by the nuclear weapons of the past.
Far Cry New Dawn is just as different from Hope County as Florida. Eventually you are heading to a theme park in Luizana, the Alcatraz prison, located in California, and even visiting the shattered International Space Station. Navajo Bridge, located in Arizona, just above the Colorado River. This area is splendid and really feels unlike anything I've seen in Far Cry New Dawn or really previous Far Cry titles. Deep canyons and deserts that stretched to the edge of the gorge.
These areas may sometimes feel like Ubisoft testing new ideas for future games or even playing around with areas that may not work for a complete game or card. Will it be an exciting huge map in the deserts and canyons of Arizona? Maybe not. Yet, as a small and open area to explore, it works great.
What you actually do in these expeditions is far less impressive than the worlds themselves. Players do the same thing each time they reach a location. First, find out where the supplies you need to steal. Then steal them. You can sneak up on these supplies that are marked with pink smoke, but once you've picked them, they all break.
This combination of stealth and action is not incredibly creative or fresh, but works well for these large-scale excursions. Besides, it never bored me to fight on the last stands that are at the end of each mission. Each mission ends with you fighting waves of enemies while waiting for a helicopter to arrive and get you out of there. Each time I ran, I felt a sense of excitement and achievement.
Plus these missions reward some excellent prey and materials. Good prey is always a great motivation.
New Dawn in many ways feels like Ubisoft experiments with the formula Far Cry . I do not know how many of these ideas, like crafts, will appear in future games. But if I can make a proposal to Ubisoft, I will keep these expeditions moving forward. diversity. I even like the little stories scattered on these little maps that really help show how great the nuclear war is and how much it has changed the rest of the country.
These expeditions are an incredible and fun way to make Far Cry even bigger and more adventurous without having to make a world map.