After years of his suspicious absence from the irresistible barrage of ports and reissues of Square Enix, Final Fantasy VIII reappeared for all consoles (and PCs). This is the best version of the game that has ever existed. Watch me play it for 47 minutes as you discuss the 20-year value of crystallized thoughts for the game.
For example: I say somewhat passionately that you should not use the fast forward function.
Final Fantasy VIII Remastered is even better than the original. I noticed a particular trend in YouTube's comments regarding Square Enix's debut trailer, shown at E3 201
(Below is a short video featuring the broadcast of an artist by me with haters in YouTube comments.)
I think many of the commentators were driving, yes, Final Fantasy VIII Remastered is not at the level of graphic upgrade of Final Fantasy VII Remake. That's because it's a remaster, not a remake. (As the title says.)
However, I understand where these commentators come from. In 1999, when Rinoa told Squall "You are the best looking man here," we fans of role-playing games hugged dumb CRT TVs, barely noticing that his face was clumping with hideous pixels. We had no idea what a meme was, much less that this screen would eventually become one.
By this point in the game – if you think for a little three hours – he was completely hooked. We were so in the zone that Renois's words filled the gaps in our imaginations. We knew Squal was a good person. We remembered it from hours ago as a two-minute animation-music-video-opening movie. We've probably watched this open movie about 90 times.
Final Fantasy VIII Remastered saves blurred, barely animated JPEG backgrounds. Maintains the ratio of the parties. Retains the original quality of full motion video. It then gives us a wonderful, lovingly new 3D model. In geometry, these models are identical to those of the original PlayStation of 1999. In their textural detail, they are identical to our favorite memories of the 1999 PlayStation original.
In this video, I admit that I did not like very much Final Fantasy VIII when I first played it. Ten years after it first came out, I played it again and thoroughly enjoyed it. It takes so many bizarre risks with its design, structure and storyline.
As I say in the conclusion of my video, the original creators of Final Fantasy often greet us with the anecdote of the despair with which they developed this original game. According to their legend, Squaresoft only had the money to make another game. If he didn't hit, they were dead. Hits. They survived.
Final Fantasy VIII arrived two years after Final Fantasy VII destroyed blocks around the world. During the release of Final Fantasy VIII Squaresoft developed the following three numbered games Final Fantasy . They also funded and produced the feature film Final Fantasy which they all did. As far as video game development is concerned, this is a level of ambition whose contemporary equivalent I cannot immediately grasp.
Final Fantasy IX X XI and the movie would offer a rich platter of something for everyone. Final Fantasy VIII was destined to be called "The Final Fantasy Released After Final Fantasy VII ."
Now that I'm capable of looking at it so crystal clear 20 years later, I deeply admire his creative risks. If the spirit of Final Fantasy as a franchise has always been, as its creators say, reinvented with every numbered installment, Final Fantasy VIII represents the absolute zenith of the old-fashioned Final Fantasy .
I'll admit, as a 20-year-old, I ran through it. It was hard for me to like the main character, Squall. The first character we meet aside from this teenage protagonist is his slightly older teacher, who sees straight through his cold appearance and mocks his dialogue with impatient feelings rather than five text boxes in the game. I became uncomfortable; then I feel like reading my old writing I feel now.
I didn't want to think about my teenage teenage days at 20, as I don't want to think about my twenty-twenty years at 40.
Playing the game in 2019 has so far been a delight. I manage to fully appreciate the choice of game design for weird games that I and my hardcore colleague Final Fantasy fanatic friend frowned on in 1999. Battles have a level Bravely Default design games, simplified the urgency that had been sitting there all along, for 20 years, waiting to be examined and properly served.
The card game, Triple Triad, is still amazing. The Triple Triad music is still amazing.
My video consists of eight chapters, each of which tells a different story of my time with the game. In one chapter I talk about the design of the game. Elsewhere, I'm trying to find the truth behind the rumors that Square Enix has lost the game's source code.
The seventh of these chapters is about the 1999 Squaresoft marketing campaign: Pre-order Final Fantasy VIII and you can win a car. And not just any car: it was an extremely gentle car. It's been the Toyota Echo since 2000.
In my mind, when people talk about the Sega Dreamcast anniversary, I immediately think of the Toyota Echo from 2000: in the lottery magazine advertisement, out loud the date "Available 9.9.99 "
I wanted to surprise you all: I wanted to find the person who won this car. I promise I did my best.
I asked some people at Enix Square if they could know anything. They knew nothing. But they knew some people who could.
I ended up spending more time on the phone in two months than I usually spend in a year.
In the end, Although one of the Electronic Arts – with whom Square Enix partnered with Final Fantasy VIII in 1999 – told me with confidence that the winner of all bets almost certainly took $ 10,000 cash prize over the car.
However, I explain this in my video I thought it was worth telling you in this text. What is not worth telling you in the text, however, is my thinking without heads for what cars other Final Fantasy main characters might be. Please leave a thousand comments discussing this topic, even if you do not watch my video. (Watch my video though, please. I tried to make an NPR voice this time.)
Final Fantasy VIII Remastered arrives on Nintendo Switch, PlayStation 4, Xbox One and PC on September 3 – eight days from the 20th anniversary of the game It costs exactly the right amount: it costs a few US cents equivalent to the year of issue. (I say it's $ 19.99.)
Don't use the fast forward feature. Even for grinding. You will thank me in 20 years.
By the way! If you personally liked, commented on and / or subscribed to our YouTube channel, it would definitely keep my habit of making many more videos like this one. I promise you may like it.
There's even a playlist of all my other videos. Come on!