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Fortnite finally discourages the hateful B.R.U.T.E. work



Not everything is a drawback for the bubbles – their health has increased from 1,000 points to 1,250. In general, much of the player's frustration should be reduced, as they could kill someone so quickly, even if that person was in full health, with changes designed to make it so that the bellows would continue to destroy the structure quickly without having to fight hard.

Epic also temporarily removed the Junk Rift weapon from the Arena playlists, which he said was the result of an audio release.

The community response so far seems positive, as reflected by the TimTheTatMan streamer and professional player FaZe Ewok, showing their appreciation. There is no download patch, so go ahead and try the game now, then let us know if it is finally moving in the right direction.

Change changes:

BRUTE

  • Reduced maximum amount of missiles fired by BRUTE with a single charge of 10 to 6.
  • Reduced the speed at which missiles launch from B.R.U.T.E. by 56%.
  • Our purpose with these changes is to increase the back and forth between users of B.R.U.T.E. and the players they encounter. These changes allow players at the receiving end of the rocket launcher to have more time to react and defend themselves.
  • Reduce the BRUTE missile radius by 42%.
  • Our goal with this change is to improve the consistency and understanding around focused missile barges. BRUTE will continue to be a strong option against structures, but less lethal to players.
  • Increase dash of dash from 3 seconds to 5 seconds.
  • Pre-cooling the dash not only increased BRUTE's mobility, but also made BRUTE a harder target to hit from a distance than we would have liked. Setting here reduces the ability to quickly close the gaps while in B.R.U.T.E. at the same time increasing the chance of landing shots at the target for players facing BRUTE
  • Reduced the gain gained from the gain while in the air by 33%.
  • We want to reduce the ability of BRUTE to get involved and go a long way to promoting a more strategic approach to a meeting. Overall, we hope to displace B.R.U.T.E.s from being very mobile and putting more emphasis on their already defensive nature.
  • B.R.U.T.E.
  • Note: This change should occur shortly after the other changes.
  • Our goal is to add more tension between entering and exiting the beast, and to reduce cases where players can farm faster than intended without jeopardizing themselves.
  • Adjusts the variability of caviar rates for storm phases 1, 2 and 3 in the basic modes. The spawning rate will remain unchanged.
  • Stage 1
    • New spawning rate
      • 29% chance of spawning 0.
      • 14.3% chance of spawning 1.
      • 14.3% chance of spawning 2. [19659026] 14.3% chance of spawning 3.
      • 14.3% chance of spawning 4.
      • 14.3% chance of spawning 5.

    • Old rates of spawning
      • 33% chance of spawning 2.
      • 33% chance of spawning 3.
      • 33% chance of spawning 4.

    • ]

  • Storm Phase 2
    • New spawning rate
      • 25% ca spawning spawn 0.
      • 25% chance of spawning 1.
      • 25% chance of spawning 2.
      • 25% chance of spawning 3.

    • Old throwing percentages spawn
      • 33% chance of spawning 2.
      • 33% chance of spawning 3.
      • 33% chance of spawning 4.

  • Storm Phase 3
    • New spawning rate
      • 25% chance of spawning 0.
      • 25% chance of spawning 1.
      • 19659026] 25% chance of spawning 2.
      • 25% chance of spawning 3.

    • With ary spawning rates
      • 33% chance of spawning 1.
      • 33% chance of spawning 2.
      • 33% chance of spawning 3.

  • Previously, the early stages of the match were guaranteed a minimum amount of BRUTEs. We would like to provide a little more variation on this experience so that matches do not always play the same way. The total average BRUTE per game is slightly reduced.
  • Reduced material costs for the use of artilleryman protection from 200 to 75.
  • Our aim is to further emphasize the use of materials for a positive defense benefit.
  • Increased BRUTE health from 1000 to 1250.
  • With the above changes, BRUTE users have to play a little more strategically than before, so we want to give a slightly longer window to do so.

Junk Rift

  • The Junk Rift has been temporarily removed from the Arena playlists.
  • This is due to a sound problem caused when the portal is significantly higher than the player.


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