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Fortnite's Season X has changed so much that it's overcoming
this weekend I came into play at Fortnite and for about five minutes I was in a war zone similar to Gotham City, on a floating island held up by a purple cube, and in a swampy area where I could disguise myself as a literal barbecue and hide. Each area had its own rules – for example in Gotham, I could use my parachute at any time – and a different kind to go along with it. On the only island that is home to the Fortnite battle royal, it felt like I was playing five or six different games, full of references to the game's past and other media.
One of the best parts of Fortnite has always been its ever-changing nature; part of the huge success of the game is its ability to be everything to everyone. This philosophy was reached to the extreme in season X, where major changes occur more often and exist side by side. In an effort to keep the game relevant, however, developer Epic has turned Fortnite into something that now feels out of place. The game is sprayed on the seams with purposeful nostalgia for its earlier, simpler times; features and elements outside the wall; and any affiliate advertisers for Epic news that they can manage.
Season X debuted in early August ̵
1; just after the inaugural Fortnite World Cup – and looked relatively tame at first. There were new fur suits called B.R.U.T.E., which proved to be controversial in competitive play, but most of the other changes were small in comparison. The most curious was what Epic defined as "split zones", unstable areas where things could change. "Locations that were once thought to be lost are beginning to appear, but they are not the same as they once were," the developer explained at the time.
The first rift zone was fun: an anti-gravity bubble over Loot Lake, where a giant explosion occurred, bent over time. Inside this bubble, everything felt slow and dreamy, which sets it apart from the rest of the island. But it wasn't long before more discontinuities appeared, and it brought with it far more significant changes. There was Neo Tilted, a science fiction metropolis introduced in Season 9 that was transformed into Tilted Town, a Wild West-themed area designed for shooting. In fact, he introduced a new set of rules specifically focused on shooting – when you were in Tilted Town, you couldn't build or destroy objects. Your character even wore an old dust jacket and the game was presented in a sepia tone.