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Fortnite's Season X has changed so much that it's overcoming



this weekend I came into play at Fortnite and for about five minutes I was in a war zone similar to Gotham City, on a floating island held up by a purple cube, and in a swampy area where I could disguise myself as a literal barbecue and hide. Each area had its own rules – for example in Gotham, I could use my parachute at any time – and a different kind to go along with it. On the only island that is home to the Fortnite battle royal, it felt like I was playing five or six different games, full of references to the game's past and other media.

One of the best parts of Fortnite has always been its ever-changing nature; part of the huge success of the game is its ability to be everything to everyone. This philosophy was reached to the extreme in season X, where major changes occur more often and exist side by side. In an effort to keep the game relevant, however, developer Epic has turned Fortnite into something that now feels out of place. The game is sprayed on the seams with purposeful nostalgia for its earlier, simpler times; features and elements outside the wall; and any affiliate advertisers for Epic news that they can manage.

Season X debuted in early August ̵

1; just after the inaugural Fortnite World Cup – and looked relatively tame at first. There were new fur suits called B.R.U.T.E., which proved to be controversial in competitive play, but most of the other changes were small in comparison. The most curious was what Epic defined as "split zones", unstable areas where things could change. "Locations that were once thought to be lost are beginning to appear, but they are not the same as they once were," the developer explained at the time.

The first rift zone was fun: an anti-gravity bubble over Loot Lake, where a giant explosion occurred, bent over time. Inside this bubble, everything felt slow and dreamy, which sets it apart from the rest of the island. But it wasn't long before more discontinuities appeared, and it brought with it far more significant changes. There was Neo Tilted, a science fiction metropolis introduced in Season 9 that was transformed into Tilted Town, a Wild West-themed area designed for shooting. In fact, he introduced a new set of rules specifically focused on shooting – when you were in Tilted Town, you couldn't build or destroy objects. Your character even wore an old dust jacket and the game was presented in a sepia tone.


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Some of these new areas are also branded. In late August, just before the launch of Borderlands 3 the map area of ​​ Fortnite was transformed into an extraterrestrial world of Pandora, complemented by a new style of art. And just this weekend, the Wild West of the sloping city was gone: instead, it transformed into Gotham City, just in time for Batman's 80th anniversary. Again, each of these areas has its own rules. In Pandora, you could automatically generate a shield in the area, while everyone in Gotham gets their own Batman cap full of the ability to redistribute the glider at will.

Now, I am the kind of person who loves the strange and unexpected changes that have become so inherent in Fortnite . This is one of the main reasons to play. I am someone who has followed the search for the mysterious cube around the island and who always makes sure to check the events of the game, whether it's a Meiju fight against Kaiju or a Marshmello concert. I love that this virtual island, essentially a place where players go to kill each other, is a place that has its own inherent history. I even like mechs.

But even for me, season X was too much.


  Fortnite

Part of the reason is the speed of updates. These changes happen at a frequency that makes it difficult to maintain. But when you combine this with the scale of the changes, playing Fortnite can make you feel as a grueling effort that requires a continuous increase in your time and energy.

Not just new locations, but new places with their own different rules. Of course, change is not necessarily massive in itself. Remodeling in one area, props in another. But when they all happen at the same time, there is a lot to remember, especially if you don't play Fortnite daily. I took some playing time to play through Control and Legend of Zelda: Link & # 39; s Awakening and when I came back it was like going back to a completely different game.

I understand the thought process behind these changes. Fortnite faces increased competition, not only from obvious games like Apex Legends but also the return of World of Warcraft and the relaunch of Minecraft, who constantly take over Twitch. Regular updates help keep Fortnite exciting in the headlines as well, and they are a big part of what makes it different from the competition and more accessible to young children.

But there is a limit to what players can take, and at least for me season X has reached that limit. Not only do I feel that I have play on a regular basis just to continue, which is not a pleasant feeling, but I also do not get the time to explore and explore change the same way.

It's been about two weeks since the 11th season of the game, and when we get close to it, I think something I never thought I'd do: I really want Fortnite to slow down.


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