When Google launches its Stadia streaming service on November 19 (at least for some pre-orders), it will only include titles that are also available on standard computers and consoles. In the end, however, the company says it will focus on first-class exclusions "that would not be possible on any other platform."
Here's how Google's Stadia Games and Entertainment head Jade Raymond (known as one of the creators of Assassin & # 39; s Creed ) summed up the company's plans in a recent interview with GamesIndustry.biz. Google announced today that its first first game development studio will be located in Montreal, and Raymond told GI that the studio will focus on trying things that other specialized gaming platforms cannot do.
Part of that promise, Raymond says, is the ability to use Google's datacenter hardware center to perform real-time calculations that can't be done on even the most powerful home hardware. "The fully simulated physics game is one of the sacred grails of creating the game, since Trespasser was introduced 20 years ago, and now we finally have a platform where we can deliver some of those experiences "Raymond said, referring to the too-ambitious failure of Jurassic Park in 1945. Jurassic: Adapter .
This distributed server technology can also help the efficiency and scale of MMOs, Raymond said because "everyone [on Stadia] is essentially playing in one big LAN party as far as they are concerned to technology. There is no difference or limitation in terms of the architecture of how far users are, or you worry about replication and all the other things that usually limit the number of people you can have in a game. "
" Probably Human Interaction "
These kinds of promises were made by Google's Phil Harrison in April, when he highlighted Stage's potential to cope with "complex multiplayer that goes from hundreds to tens of thousands in a very complex world … any change I make to my world can be instant, in microseconds or less, distributed to any other customer … You can't do this with a discrete box. "
But Raymond went further when talking to GI. Drawing inspiration from Google's natural-language AI duplex project, it envisions Stadia stage games with characters that have "plausible human interactions" rather than canned lines of repetitive dialogue. She also talks about the potential to watch a YouTube documentary that includes footage of a classic game, then jump into the gameplay stage directly related to the gameplay. Amid the excitement of new technology, Raymond also acknowledged the potential for growing pains in the new space of cloud-based game development. The fact that Stadia allows you to fight thousands of simulated soldiers, for example, does not mean that the battle will actually be more fun than a smaller scale. "Will that be cool or just too chaotic?" Raymond wondered rhetorically.
This could be an important question for the creators of the Orcs Must Die 3 attention-grabbing third-party Stadia, announced as early as August for the 2020 release date. At that time, developers said they would be represented massive armies of up to 500 enemy monsters gathered together in tight space. "Everyone gets the same tremendous power [processing]," Jones says of Stadia's distributed cloud architecture.
A game like A football manager may have an easier time selling the benefits of Stadia. In August, developer Sports Interactive said Stadia "will be the fastest way to experience the next franchise game using distributed servers to" ensure that more matches can be processed in parallel, using backup bandwidth throughout the system . "
In any case, Raymond said that Google's own attempts to use this cloud-based architecture in games could take" several years "to be realized." It won't be four years before gamers see the new extremely exciting game. content, "she added." Some will come out every year and more and more each year. "