343 Industries again responded to some negative reviews of Halo Infinite’s game, this time suggesting that they did not fully expect some feedback and devoting resources to work in areas of criticism.
In an extensive blog post covering a variety of hot topics around Halo Infinite, 343 devotes three full paragraphs to the topic of visuals of the game. In essence, the studio says it adheres to the “classic” style of art, but nevertheless acknowledges comments about the game “it looks flat, simple and plastic-like, the lighting feels dull and flat, and the object appears.” Accordingly, they have plans to “address some of these areas and increase the level of fidelity and overall performance for the final game.”
343 says the Halo Infinite gameplay demonstration was “unfinished business” and therefore judged that some aspects of the visualizations would not meet everyone’s expectations, but apparently the other criticisms were not as expected.
“While some of the feedback was expected and talked about in areas that are already underway, other aspects of the feedback revealed new opportunities and considerations that the team takes very seriously and works on evaluation,” the publication said.
343 Industry Experience Director Dan Cosic recently responded on Twitter, saying the feedback was audible. We now have a firmer understanding that the studio is actively working to improve the graphics of Halo Infinite, especially based on the feedback from the game revealed.
“We still don’t have definite answers or results to share, but the team is working as quickly as possible on plans to address some of the feedback on detail, clarity and overall fidelity. The team is committed and focused on making sure we have a beautiful a world for players to explore when we launch. “
Here’s Josh West of GamesRadar talking to 343 industries about his goal Halo Infinite “the most ambitious Halo game ever made.”