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Halo Infinite Developer 343 Industries Addresses graphics, multiplayer beta and microtransactions



Halo Infinite 343 Industries addresses some of the biggest concerns since the unveiling of the Xbox Games Showcase, including graphics on whether there will be a multiplayer beta and how the game will handle microtransactions. The answers to these questions and more were discussed at Halo Waypoint, and 343 came out immediately and confirmed the feedback, both good and bad, that followed Halo Infinite’s campaign game, revealing, starting with the graphics.

Community manager John Junyszek explained that there are “two key areas that are discussed around the community – the overall style of art and visual fidelity.”

“Based on our knowledge of Halo 4, Halo 5 and Halo Wars 2 ̵

1; along with strong community feedback – we decided to return to the hereditary aesthetics that defined the original trilogy. With Halo Infinite, we return to a more “classic” art style, which was a key message that goes back to the first revelation that it gathered enthusiastic and positive responses. This means a livelier palette, “cleaner” models and objects with less “noise”, although it does not mean less detail. While we appreciate that this may not be everyone’s personal preference, we stand for this decision and are happy to see it resonate with so many fans around the world. “

“The second topic under discussion includes visual fidelity. Negative feedback in this area includes comments about characters and objects looking flat, simple and plastic, lighting a dull and flat feeling and object popping up. We read your comments, we saw the homework examples of retouched content and yes, we heard the ratings of Digital Foundry.In many ways we agree here – we have work to do to address some of these areas and increase the level of fidelity and overall presentation for the final game. used to launch the demonstration of the campaign was underway a few weeks ago, with various graphics and game systems still being completed and polished.Already in progress, other aspects of the feedback revealed new opportunities and considerations that the team takes very seriously. We don’t have any solid answers or results to share yet, but the team is working as quickly as possible on plans to address some of the lives around the details, clarity and overall fidelity. The team is committed and focused on ensuring that we have a beautiful world for players to explore when we start. “

As for multiplayer beta / flying, Junishek reiterated what 343 CEO Chris Lee said last week, saying their multiplayer beta plans were affected “largely because of the challenges of working from home during COVID -19 “.

343 is not sure that Beta will happen, but hopes “to have the opportunity for wider hands before launch”.

Halo Infinite Xbox Games Showcase Gameplay Reveal Screenshots

The microtransactions at Halo Infinite were confirmed back in 2018, but Junyszek reassured fans that Halo Infinite “will not include real money boxes”.

This should come as a relief, especially given the level of player customization that will be part of Halo Infinite. As Unishek said, “If you liked the level of armor customization options in Halo: Reach, you’ll be happy.”

There were many other minor details in this Infinite Inquires post, including lowering the murder barriers and “Back to the Battlefield” zones in the campaign to promote Halo Infinite’s open-air exploration and confirmation that Battle Rifle (BR75) will make a come back.In addition, the new grapple hook will make its way to multiplayer, but will function slightly differently and will be available as an item that can be taken on the battlefield.

Halo Infinite will be released on Xbox One, Xbox Series X and PC in Holiday 2020. For more information on the latest Halo game, be sure to check out more details about its villain and story, why there will be no Halo Infinite 2 and why Halo Infinite will be a perfect point jump for new players.

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Adam Bankhurst is an IGN news writer. You can follow him on Twitter @AdamBankhurst and on Twitch.




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