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Halo Infinite team on graphics criticism: “we have to work”

343 Industries collected two points in its blog post. First, the team deliberately shoots for a “classic” style that is less like the last few games – Halo 4,, Halo 5: Guardians and Halo Wars 2 ̵

1; and closer to the original Master Master trilogy. That means a more vibrant palette, “cleaner” models and objects with less “noise,” Unishek explained. However, aesthetic change does not have to mean the loss of details. “While we believe that this may not be everyone’s personal preference, we stand for this decision and are happy to see that it resonates with so many fans around the world,” he added.

However, the worries of the fans go beyond the art style. The demonstration showed quite a number of pop-ups and extensive video from Digital foundry explain some of the problems and shortcomings of the lighting system of the game. In short, Halo Infinite uses “dynamic” lighting, a more expensive and technically ambitious alternative to “static”. The problem is that much of the campaign demonstration took place in a dark valley out of reach of the sun. With a little fire on weapons, vehicles, and enemies — and no static lighting tricks to save the day — everything seemed a little lifeless.

343 Industries watched Digital foundry video and agrees with his assessments “in many ways”, according to Unishek. “We have work to do in some of these areas and to increase the level of loyalty and overall performance for the final game,” he explained. It is not clear what exactly the team will refine or change to address some of these issues. “We still don’t have definite answers or results to share, but the team is working as quickly as possible on plans to deal with some feedback on the details, clarity and overall fidelity,” Unishek said.

The blog post 343 Industries also confirmed that he is well acquainted with “Craig” – an enemy in the demonstration, which, if you stop the gameplay at the right time, looks comically bad to Master Chief. From the Xbox Games showcase, Craig has become a fun meme that, while mostly well-intentioned, highlights the game’s perceived problems. “We all laughed a lot at the non-stop flow of Craig memes that the community hides,” Unishek wrote in a blog post.

This is not the first time Microsoft has addressed the game’s visual flaws. Chris Lee, head of the studio at 343 Industries, told Polygon last week: “We are definitely still a lot in development. We have some polishing and tuning that the team is working on to present the full potential of our fans’ experience later this year. “If you haven’t already, the studio recommends watching the version of the demo campaign that was uploaded to the official Halo YouTube channel, which looks significantly better than the live one during the Xbox event.

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