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Horizon Zero Dawn on PC: Controls and frame rate sing

The best thing about the PC version of Horizon Zero Dawn not what I expected when I first installed the game.

Visual upgrades, especially of a powerful system, will almost always be the center of attention when a console exhibitor jumps to a PC, and horizon does not disappoint in this area. The frame rate is unlocked – a significant change from 30 frames per second when played on a PlayStation 4 or PS4 Pro – so anyone with a dense gaming PC will be able to play in 4K, at 60 fps or higher.

There are many visual switches and benchmarking tools to make sure you find the best balance between performance and aesthetics, support for ultra widescreen monitors and an adjustable field of view.

All this is good and many people may stop reading there. This is the information they came for, if all they care about is what the game on modern gaming computers looks like. But the best thing about this port for me was not what it looked like, but how playedand it all comes down to controls.

Why controls matter

Horizon Zero Dawn is a game about a seemingly cursed young woman in the future, so far ahead of us that giant wooden machines are treated like ancient relics similar to dinosaurs. She is an exile, there is an external threat and she must strive to save her people … even though they don’t seem to want her. And while some of the ancient technology of forbidden places still works, the people of her tribe still mainly hunt and fight, with traditional weapons including the bow and arrow of our hero.

Accuracy matters. Knowing how to scan your mechanical opponents and detect their weaknesses can mean the difference between clearing multiple targets with a single shot or death. And that’s the trick: knowing that the tanks on the backs of certain enemies will explode doesn’t help unless you can hit those tanks, and that’s it. a lot easier to use mouse and keyboard, at least for me.

Is not that horizon poorly controlled in the PlayStation 4, it’s just that the extra precision that comes with the mouse and keyboard are huge assets in a game that focuses so much on hunting and survival. The conditions of the battle can change quickly and sometimes this shot makes everything different, and I had a much easier time to make this shot on a computer. It doesn’t hurt that the game also works at a solid 60 frames per second on my platform, which further supports responsiveness.

Reproduction of one of Sony’s most famous exclusives on the PC is already a novelty, but the increased lethality that I find with the new controls and the increased frame rate may make this a more enjoyable version of the game. I’m the same hunter, only with a little better equipment.

Horizon Zero Dawn will be released on PC via Steam and the Epic Games Store on August 7th.

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