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How does Resident Evil Village form on Xbox series consoles? • Eurogamer.net

And how well does the S Series handle beam tracking?

Capcom’s gradual presentation of Resident Evil’s demo code came to an end last weekend, as the Village and Castle game segments have so far been available on PlayStation consoles presented to Xbox gamers. The results are almost in line with expectations based on previous experience with RE Engine, but we take our first look at how the beam tracking technology scales on the Xbox Series S after it was shut down by Devil May Cry 5 Special Edition.

So, after taking the measure of the demo code from the previous PlayStation 5 experience, how is the Xbox Series X measured? Perhaps inevitably, the results are very consistent with our findings for Devil May Cry 5 SE: although we mentioned an expected frame rate of 45 frames per second at 4K resolution with activated beam tracking (based on the Capcom specification), both Series Both the X and PlayStation 5 actually run at an unlocked level of performance and for the most part actually run at 60 frames per second. Both versions use Capcom̵

7;s image reconstruction technology to improve performance over natural resolution imaging, and the two consoles look almost identical to each other.

Some initial impressions of how Resident Evil Village works on Xbox series consoles and some quick direct encounters with the PS5.

The only noticeable difference comes from performance: the Series X has a stronger grip for its 60fps, with slightly less constant bandwidth than the PlayStation 5. At best, however, the Series X provides 10% more performance in stress test scenes. but I did pay attention to a scene in which both consoles go down from 60 frames per second to exactly the same degree. Again, like the DMC5 SE, Resident Evil Village’s RT offers low-resolution reflections combined with a lighting gap that replaces the surrounding occlusion on the screen of the non-RT version. There is a difference, but maybe not changing the game. You can safely play the game without RT and you still get a great looking experience and in these scenarios both the X series and PlayStation 5 are locked to 4K60 in both demo areas.

So how does the Series S fit? Yes, there is an RT option and no, we do not recommend using it, as success in performance can be exceptional. When the Series X runs just under 60 frames per second, the Series S lurks in the mid-30s and the overall consistency in performance is really poor. However, the image quality is quite impressive: when the Series X is rendered in a reconstructed 4K, the Series S does it instead of a reconstructed 1440p – albeit with this large, large performance deficit. Fortunately, there is a way forward for Series S owners. Turn off beam tracking and Resident Evil Village returns to the expected 60 frames per second, with only the slightest drops below – and even then, only in passing.

Capcom’s specification noted the experience of the Series S non-RT as running at 1440p with an expected frame rate of 45fps, so it will be very interesting to see how the experience of this demonstration becomes the final game and to what extent these demonstrations are representative of the full game. The trailer included in the demo certainly offers a much more diverse, dynamic experience than either of the two demonstrations, which are actually quite basic in terms of content. We will have answers to this soon, along with a detailed look at the computer game.

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