Licensed video games can be difficult for developers. It's one thing to do a game, but it's another to write a story when you're working on someone else's rules. This is especially true in a universe of as much depth and scale as Star Wars . For the upcoming Jedi: Fallen Order the goal was to balance the original storyline and characters with the ever-expanding scope of the broader Star Wars .
According to Aaron Contreras, the story leads in the developer Respawn, achieving this balance is key in the development process. "It was a real act of balancing the desire to create something that is super authentic to what people think when they think" Star Wars "… while slipping into new territory and it gives people something different,
Some of these restrictions are related to the game setting. Situated between Episodes III and IV it takes place during what is still being explored in the larger Star Wars . But it also has the potential dangers of any background ̵
But The Submitted Order is not a Luke Skywalker game. It's about Cal Kestis, Jedi Padawan, who survived Order 66, the massacre of the Jedi Order designed by Emperor Palpatine at the end of the Revenge of the Sith just before the events of the game.
But Contreras says that Respawn did not regard this as a bad thing. "We know what's coming up with the big galactic events: Luke Skywalker, the Death Star, Ray a generation later … but we're not around yet. There is still no new hope in the galaxy, "Contreras says.
"So this is an opportunity to overcome the challenge for us: this is the dark time, and Cal's journey is not Luke's journey. He must constantly make that choice in order to recover from failure, recover from defeat and continue to try to fight for what is right, "he says. "So we think there's a real appeal to this story, to have a character who won't give up. Even knowing what goes down the road [in the movies.] ”
All this goes back to that equilibrium that Contreras hinted at, as the fallen order works to simultaneously reveal his own space within the wider Star Wars World with unique characters, ages and settings, while building on the foundations that have been established. It's a double-edged sword On the one hand, Respawn has the full power of Lucasfilm when it comes to arts, sound effects and more. Stormtroopers look like proper Stormtroopers, lightsabers sound like lightsabers, and the droid companion, BD-1, has sound effects designed by the legendary Ben Burt, sound designer for almost all Star Wars and "voice" films R2-D2 in the movies.
On the other hand, Respawn had to work to get Lucasfilm to give up his ideas. "When we started working with Lucasfilm, they were hesitant to let us melt into character and hesitated to give us the Jedi character; now the game is called Jedi, ”Contreras explains. "So it was a real collaboration and confidence building all the way. But every force of power, every scenario, every scene, they had eyes. And we have worked together, so they trust us to do something that is an authentic Star Wars experience, and we have moved to our country where we can deliver it. "
The Lucasfilm partnership also had an impact on the game. Respawn had to work with Lucasfilm to make sure the abilities and powers it wants to incorporate will fit into Star Wars lore. And even with the breadth of Star Wars it hasn't always been successful. "There are countless incredible ideas, just dead bodies on the path of production here [whichdonotincludetheStarWarsstructure] . But let's hope the best don't and they did it in the game and made the game stronger for this process, "said Contreras.
This is a collaboration that exploits the strengths of both sides. As Contreras says, Respawn is “a video game company, not a movie studio. And we work with Lucasfilm, [which is] mostly with a movie company. So we find our own space inside what they do, "he says.
" Our biggest hope is for people to get out of The Fallen Order and be like, "This is absolute Star Wars . "