Infinity Ward were praised for their communication and transparency about Gunfight Alpha, which was released on August 22. Alpha is (for most players) the first opportunity to play Infinity Ward's latest CoD installment, and is expected to have a wealth of developer feedback.
Infinity Ward were generally very good in responding to this feedback and confirmed that they were working on a number of aspects of the game.
Gunfight Alpha was a shock message on behalf of Infinity Ward.
However, on August 24, Infinity Ward co-financing director Joe Checott responded to a query from fans about the potential to change one of Gunfight's core mechanics.
Gunfight is 2v2, entirely based on eliminating an enemy team to win a round, with the first team winning six rounds to win the match.
One fan asked the question via Reddit: "Can you also do 2v2 recovery mode? As a mode of first to 20 types?
In response, Joe Secot simply wrote that "we (Infinity Ward) have some things."
It certainly seems that Infinity Ward is ready to change the way Gunfight works, given the fact that one of the main players on the complaint is that Gunfight's "one life" means the rounds can end too quickly and too much time is spent loading the next rounds or the matches themselves.