Nvidia had another stellar quarter, reporting revenue of $ 4.73 billion this week for its third fiscal quarter, which ended Oct. 25, up 57 percent from a year earlier.
We spoke with CEO Jenson Huang about these results, but we also deviated from other issues, such as the antitrust environment. Technical giants such as Apple, Google, Amazon and Facebook are facing greater control over antitrust rules today, and I asked Huang if this affected Nvidia, especially after trying to acquire Arm for $ 40 billion. Nvidia also said that GeForce Now will debut on iOS online, with Fortnite coming soon, in a way that was restrictive because of Apple’s cloud gaming policy.
I also asked him if he thought the Arm deal would also make Nvidia more open than it could be. We also talked about the computer compared to next-generation consoles and how Nvidia̵
We hope you enjoy the conversation. Here is an edited transcript of our interview.
GamesBeat: Congratulations on another good quarter. As for the antitrust, I was wondering – regulators and Congress are aiming for technology giants now. Is this something that could affect Nvidia in some way, like in the acquisition of ARM? What do you think about the antitrust environment?
Jensen Huang: There’s nothing on my radar. All the businesses we do are super competitive. ARM has giant customers. The new markets they want to grow in are the heavy outsider. There is every reason to believe that adding more horsepower to ARM will increase customer choice and increase market innovation. Our assessment is that the regulation will be quite favorable for this transaction.
GamesBeat: Do you think ARM can help Nvidia become more open than usual?
Huang: ARM and Nvidia are very similar. Nvidia’s architecture is available in any cloud, in any computer manufacturer, in any shape and size. You can buy chips. You can buy systems. You can rent it for a dollar an hour. The reason our platform is so well received is that it is open. People even talk about redesigning our architecture, and that’s good. The architecture is probably the most widely available non-x86 architecture in the world for general purpose programming.
ARM is the same way. Their architecture is accessible to anyone who wants to come and pick it up. They are very similar and we have very similar attitudes about the accessibility of our architecture to customers.
GamesBeat: The other side of this is, do you want other companies to be more open and allow you to do more? For example, Apple and GeForce Now. This cloud gaming app really can’t happen except online. How do you feel when others are open?
Huang: Our strategy is to be open, to have an open platform that everyone can use as well as want. But everyone has their own strategy. Ours is just an open platform strategy.
GamesBeat: Here we have another console season. What do you think of the computer against the console right now? An interesting competition is taking shape.
Huang: I really don’t think they are competitors. Things you can do on a computer, you can’t do them on a console. But what’s great is that all content developers have to raise the bar because consoles are so powerful. Everyone is switching to ray tracking, which is fantastic. All this is good for games.
If you look at the way people use computers these days, as you know, games go far beyond just games. Used for art. Used for sports. Used for sharing and influential people. The computer is the best platform for all this. Not to mention, you still need a computer for video conferencing and things like that. You can also get Nvidia GeForce with AI broadcast and all that stuff. This is a good shot for money.
GamesBeat: I see that games and the data center are trading a leader in your revenue back and forth. Do you expect this to continue to happen in the foreseeable future?
Huang: I hope the two businesses continue to trade leading in the size of the business. It was previously concluded that everyone in the world will be a gamer every day. Today there are only a billion active gamers. One day there will be 7 billion, 8 billion active gamers. The opportunity for game growth is still well ahead of us. The game is the only entertainment that can be any entertainment. We both know that when the metaversion we will spend much more time in the game worlds, not only to play, but just to walk, to be with people, to interact with people. The gaming market has a great future ahead.
On the other hand, I also know that AI is a new way of writing software and this way of writing software will affect any industry. Because we can now write software that we would not otherwise be able to do before, the calculations can reach more places that we would not otherwise be able to do before. For example, who would have thought that on the roads of the future a billion computers could just move around? Who would have thought that in the future there would be thousands of computers roaming around warehouses and factories? These are all new applications that would not otherwise be possible without AI.
Each building will be AI. Everything will be AI. This will generate a lot of data, a lot more calculations. The computer industry will be huge because of AI. This is the catalyst that is missing. This is the last piece of the puzzle to write the software. If someone can write the software, we can sell a computer. Now we can get computers to write software. These two businesses are long-term worldly opportunities.