When Facebook bought Oculus back in 2014– two years ago Oculus Rift he was released – he was not completely clear what plans the social media giant had for emerging virtual reality company.
Some thought it was reasonable move for Oculus because Deep pockets on Facebook could be critical of financing developing of VR technology and almost certainly increase your rangewhile others feared what Facebook CEO Mark Zuckerberg and jointly. wyou have to do while Facebook hangs its tentacles in Oculus. З.eadsets like new Oculus Quest 2 I feel like big step forward for VR but unfortunately, it seems that some of biggest fears over Facebook, which is entering VR and gaming, is starting to come true.
Leaving aside the early boom of third party games like Agricultural settlement, which were built on top of on Facebook platform, Oculus’ acquisition of Facebook has placed the company at the forefront of a whole new category. Cix years later, Facebook’s main VR competitors include only a a handful of companies like HTC and valve. However, as Facebook integrates more deeply into Oculus’ operations, two recent changes in their policies have emphasized the ways the social media giant will change Oculus. Me tooIt turns out that the skeptics were right.
The first change took place in August, when Facebook mandate that all first-time Oculus users will do so you need to log in to your devices using a Facebook account. begining in 2023, all Oculus devices will require a Facebook account to log in in, which means that all existing users who choose not to merge their own Oculus account and their Facebook account will to be effectively locked by their own headphones.
Facebook argues that this change should make it easier for people to log in to Oculus, discover new games or connect with friends, and for many, this may be true. But at the same time, change is also destructive walls between Facebook and Oculus (and potentially crashing certain apps and games in the process). Either way, the message is clear: Facebook is Oculus and Oculus is Facebook, whether you like it or not.
For people which pigeon in virtual reality and hooked up Oculus devices because they felt like these headphones the future of games, this change feels like betrayal, as many point back old publications from the speech of Oculus founder Palmer Luke that people will not need to log in to their Facebook accounts to use Oculus Rift. (Although, technically, I should note that Luckey refers only to the original Oculus Rift, which is already exposed to grazingand not all future Oculus devices.) And because Facebook has previously introduced a number of social features and data collection techniques that have been associated with using a Facebook account, many feel such as Facebook’s social media policies are invasion of Oculus VR.
Then, just last week, VR upload detected that if someone deletes their Facebook account, their purchases and achievements in the Oculus app will also be deleted. So if you’re resetting your Facebook account, say goodbye to all your Oculus games, too. Oh,
Previously, Oculus users were pleased with (or at least tolerant to) Facebook, while the two organizations operated largely independently. But this new revelation pushes for the consolidation of Oculus’ accounts with Facebook accounts look much more insidious and after years of blissful ignorance the fears of many gamers on Facebook encroach on their entertainment space is finally coming true.
It’s Facebook strives to expand its game content with new ones cloud functionality for games built into the Facebook Gaming tab, so this is definitely not the last time gamers will have to comply Facebook policies before deciding if they want to log in. And while Facebook says it currently only collects data from Oculus, like what games you buy, rather than biometric data collected from Oculus headphone sensors (such as your height, room size, or something seen by external tracking cameras), which may not always be the case.
So where does that leave us? Ok this kind of depends on how you feel on Facebook. For each concerned about digital privacy, Facebook’s increased pressure to collect data on its various platforms could repel gamers who might otherwise be interested in new games or Oculus VR devices. ONthe thing is for sure: Pagain, that Facebook and Oculus are not the same just the same is not an option.