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It is time to rework these handcrafted classics



The awakening remake of Legenda of Zelda: Link has already been released for the Nintendo Switch and brings one of the most beloved Zelda handheld games of the future. Thanks to the Switch's capabilities, the manual classic has been improved in almost every way. It plays better thanks to more button placement, looks better thanks to improved system power, and even includes some new features.

Much attention was paid to console games in the Zelda franchises. Each Zelda 3D game receives a remake or remaster of a pocket or console, with the exception of the last two, The Legend of Zelda: Skyward Sword and The Legend of Zelda: Breath of the Wild. However, with the release of Link & # 39; s Awakening this marks the first time a manual edition has received this treatment. So if Nintendo were to continue this idea, here are the Zelda handheld games that would benefit from the rework.

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The Legend of Zelda: The Minish Cap

Let's start with the title, which may be the next game to be remade, simply because it will get the same treatment as Link's Awakening . Minish Cap is probably Zelda's best game since The Awakening of Link and Link Between Worlds . Therefore, it won't be necessary to change everything that much. The great game mechanic of Minish Cap was the ability to shrink and explore previously unexplored areas. Perhaps if this game was released on the Nintendo DS, the lower screen could be applied to small areas, while the upper screen could represent standard areas.

However, we are now working with Switch and there are still benefits to this. Obviously, the extra buttons and graphics skills mean that the game will receive two obvious graphics and gameplay upgrades. However, since the game's original release, Zelda's graphics have been officially released. We already know that the Mining Hat takes place immediately after the Skyward Sword. Perhaps Nintendo could take this opportunity to relate the story in Minish Cap better to Skyward Sword . It would be really interesting to see what they can do as the world of Hirula before the threat from Ganon is not very well explained.

Related: The Legend of Zelda: Awakening the Links Completely Holds Up (and Then Some)

The Legend of Zelda: Phantom Hourglass / Spirit Tracks

These two DS Zelda games are probably the most controversial entries in the Zelda franchise for the same reason Skyward Sword is. They both use unconventional controls to play the game. Skyward Sword uses motion controls for just about anything, and Phantom Hourglass and Spirit Tracks exclusively use touch screen controls. If these two games were to be ported and reworked on the switch, the benefits would be huge.

First and foremost, thanks to the inclusion of an Analog Switch stick, movement, as well as all controls, can be mapped onto buttons and sticks while leaving touchscreen controls intact if you want to play the game as originally envisaged. These touchscreen controls may have been the source of the controversy this game gets, but it was the developer's intention. Therefore, it provides a happy medium.

Then both game graphics use the same shadow graphics as The Legend of Zelda: The Wind Waker . This game will look grand with the same fidelity as the Wind Waker HD remaster. Many Nintendo fans nowadays love how shaded Link looks and the only reason Phantom Hourglass and Spirit Tracks had game issues was controls. Well, solving this problem will make the graphics play these games even more, and for many, this will be a new adventure for them.

Finally, like the HD remaster of The Wind Waker some of the more repetitive moments of the game can be shortened and better executed. Some areas are reused, the world may feel small and the lack of difficulty ultimately makes some areas boring. However, by adding more traditional goals, more thought can be added to assist the flesh out. Related: The Legend of Zelda's Link Comes to Review in a Trailer Made by Fans

The Legend of Zelda: An Ages / Seasons Oracle

These are the games that would make the most of a remake. Oracle of Ages and Seasons originally had to be three games called The Legend of Zelda: The Mystical Seed of Power, The Mystical Seed of Wisdom, and the seed of courage . Known as the Mystical Seed Trilogy, each is designed to reflect the three parts of the Triphors, Power, Wisdom and Courage. Power will focus on battle gameplay, Wisdom will focus on puzzles, and Courage's style of play has not been revealed.

Each game will also have a special mechanic. Power will have the Rod of the Seasons manipulate the seasons, Wisdom will have a magic painting brush to help solve color puzzles, and Courage will have a theme for the time you manipulate the day, afternoon and evening. These games also had to be linked through a password system. This proved to be a reversal of this concept, because in the end it was too much. Thus, the elements of Courage were accepted in The ages and Courage were completely abolished.

These games deserve to be reworked and, more importantly, fully realized. Many fans would like to see the Triforce concept fully developed and the easiest way to do this would be for Oracle of Ages and Oracle of Seasons as well as the third game / concept ([OracleofColor?Chrome?) all in one. Ideas would ideally get a graphical and control upgrade, probably similar to Link's Awakening but the new content would be a great draw. It may seem like too much of a remake or remaster, but Nintendo has added extra content to reissue before, including a whole new addition to the timeline, The Legend of Zelda: Four Swords . So never say never.

Keep reading: Now that Pokemon & Mario have movies, Nintendo must license Zelda


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