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KAKAROT will deliberately unbalanced battles



In a recent interview with Catacou, director Hara Riosuke explained that this game would be much different than other Dragon Ball games that were released in the past. The reason?

Dragon Ball Xenoverse According to Ryosuke, focusing on recent games such as Dragon Ball FighterZ and Dragon Ball Xenoverse series, for example, focus more on player vs. player, which obviously means heroes must be well balanced to allow developers to offer players fair battles against each other. Many of Dragon Ball's recent games have put the focus really on the player-versus-player aspect, where both heroes are somewhat equal. The market will not be level "reveals Ryosuke by emphasizing the fact that the battles of the boss will be even

" The battles with the bosses are deliberately unbalanced just to portray the difference in power between the place where Goku is and where these bosses are. We are going to be many battles where the enemy will throw a barrage of explosions that just fill the screen. Nappa has this massive explosion that also raises a whole area.

Although it may sound like a drawback in the development of Dragon Ball Z: Kakarot this is actually very smart given that each of the battles in which Goku was , has always been incredibly difficult for him at first.

Battles that are deliberately unbalanced add a sense of "realism" to the world of Dragon Ball and make some battles in Dragon Ball Z: Kakarot disappointing , sure but also accurate to the series in a way we have not seen before

Experience the exciting story of Kakarot, the legendary Saiyan, better known as Goku, in the all-new Action-RPG DRAGON BALL Z: KAKAROT that will come in early 2020. English, French, Italian, German and Spanish as well as Russian, Polish and Arabic.

Dragon Ball Z: Kakarot will be available for PlayStation 4, Xbox One and PC (Digital) at the beginning of 2020.
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