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Kingdom Hearts 3 Review – Poligon



There is a reason why we're still talking about Kingdom Hearts: it was a collaboration between two industry titans who should not work full of unexplained crossovers and detailed headline details. But the partnership of Disney and Square Enix has proven profitable – at least for a while. The Kingdom of Hearts has since evolved from its simplest beginnings: It's a tangled, dense mass of storylines and stories. And Kingdom Hearts 3 The culmination of more than a decade and a half games is far worse than our previous maintenance and maintenance records.

Its ambiguous frequency often frightens the newcomers and has become a cause for more skeptical critics. But for those of us who have invested in this series as a big-legged boy and a sword key that befriends Disney Princess and Mickey Mouse, the confused complexity is half-fun.

I waited a long time for this boy to finish his story. The space between King Hearts 2 and Kingdom Hearts 3 ̵

1; for 13 years – is a test of patience. I was hoping for a game that Kingdom Hearts will bring to 2019. How blindingly it is to find the end result is a little more than scarce leftovers from 2006

Kingdom Hearts 3 is not the assertive experience He wanted more than half of my life. This is an awesome but cool, action-packed role-playing game in the Disney world with a flat story, repetitive gameplay, and very little surprises.

Due to the time span of spin, Kingdom Hearts 3 did not end with the history of Kingdom Hearts 2 . I can burn all my words, summarizing what happened in the fiction in the series. So here is the brief summary: Sora, Riku and Kiri were three children on the island when we met them; Now, Sora and Riku are two of the strongest owners of the legendary Keyblade weapons in the universe. This universe is connected to many others, including worlds populated with Disney characters such as Hercules, Buzz Lightyear, and Simba. ” style=”object-position: 50% 50%” data-upload-width=”1920″ src=”https://cdn.vox-cdn.com/thumbor/Mf1nKhHbpg2DoFzUySQKetWoXeo=/0x0:1920×1080/1200×0/filters:focal(0x0:1920×1080):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/13699617/7.jpg”/>

Each of these worlds suffers from the hands of Organization XIII, which aims to use the hearts of good people like Sora and his friends, swallow the world with darkness


  King Hearts 3 - Sora, Donald, Goofy and Remi

. It must be stopped, and Sora, Riku and their Disney companions are the ones to do so. This sounds simple, because I excluded travel time, cloning and frequent falling into a coma.

The ruler of such a spectacular saga must have a sense of urgency, but Kingdom Hearts 3 from the start, stumbles to its great finish with the tempo and intention of a plastic bag of wind.

The game at least initially tries to invite with its stories: Cutscenes do a great deal of hard work to get caught up for what I may have missed in previous spinoffs, along with what happened in Hearts and Kingdom Hearts 2 . But as I refresh my memory of all bodies sacrificed to darkness and the life that is still threatened by him, I am a little shocked to discover that the game opens in the same smooth tone as the previous two major games.

The Disney family's Hearts marriage with the friendly spirit of Final Fantasy (and the combat system) has always been one of its best qualities, but this combination is not as good with me this time. The contrast is too sharp. The story in these worlds, about love and friendship, is at odds with the history outside of them. All these villains in black talk about removing hearts from bodies, but Elsa from still has time to sing the whole "Let's go", and I, obviously, still have time to sit down all over the Dang.

A great deal of dissonance stems from who is at the head of this ship. I play again like Sora, who always smiles in the face of danger and just wants to eat ice cream after a big fight. He has big, sharp hair (classic Enyx fruit), bigger trousers and the world's largest shoes. Sora is the perfect representation of the pairing that has gathered the hearts of the Kingdom and it is reassuring to get back into competing with it. First.

When the sinister organization is ever closer to achieving its goals, Sora still moves around, smiles and laughs and loses. That's who he's always been, and he's helping to add frivolity to what would otherwise be a direct melodrama. But it is better to have it so cheerful – as if all these years and games that I have spent as Sora have had zero impact on it. Heroes grow and change, but Sora just smiles, the world is cursed. The story of the franchise is built with a gloomy conclusion in direct conflict with the sweet, happy, sterilized Disney worlds.

And then there is the known narrative density of the series. The story extends in so many different directions, with so many different characters, parts of knowledge, and rules that there is no way to fit the Disney beats into Kingdom Hearts 3 without them feeling as an obstacle to anything more important. Disney's mega-verse has always felt a little inexplicable, but I'm surprised that I now want to explain why Sora has to go out with Anna and Elsa for so long before we can get back to the history of life and death, which already covers many games and dozens of hours.

I keep wondering what has changed here. Is this the game? Or is that me? Is this what is growing? Am I old now? Because it's suddenly so frustrating and disappointing how little justification I get for this trip through the Disney catalog, although the characters and places are the majority of the franchise, and although the script has so many words.


  Sora, Buzz Lightyear and Woody look up in a screenshot of Kingdom Hearts 3.

Square Enix

Sora will fly to one of the worlds in his plane, mutated in a form that fits better with the environment , befriend the main character of any movie on which he is based, then fight through hordes of monsters and boss level, perhaps completing some side missions along the way. In the previous games, all this was a showcase for fascinating personalized redesigns, interesting levels, and fantastic variety battles for the boss. In Kingdom Hearts 3 these are much more lifeless dioramas. The eight Disney worlds here – of which only five are new – are relatively empty, with fewer details and references to the films themselves, making more room for waves of waves of battles.

The World Frozen is the brightest example of this. Arendelle is a snowy labyrinth in which I spent an absurd number of hours going up and down and returning to the mountain that leads to Elsa. There is nothing more than this: just a whole bunch of white on top of a gray color. It is gloomy to watch and play miserably because the whole world is based on repetition. The only thing to break this dry rhythm of climbing, jumping, wrestling, repetition is a troublesome time of trying to fix a fallen Olaf.

I do not fuck modern Disney movies or something like that, but the speed bias shown in the world selection produces a small handful of very boring environments. Even the world based on The Toy Story – my favorite Pixar movie – makes me become a mall, a dark rune that is largely forgotten and lacking in attracting the series.

Of course, not everything is bad: returning to the Caribbean pirates is in fact a prerequisite for a battlefield for sea and sea; San Fransokyo, from Big Hero 6 is a bustling city like no other world of Kingdom Hearts. But a little things in Kingdom Hearts 3 feel inspired, touching and unforgettable as the world based on King Hearts 2 for example, or the version of the game Halloween Town

With so much space reserved for the battle – plus the whole "epic finale" – I had great hopes that at least the battles with the boss would compensate whatever world is missing. This is rarely happening. Kingdom Hearts 3 mostly does not have a strategy, and its combat system is simplified to a few buttons.

Sora can attack with Keyblade and cast magic spells that get stronger as he rises. But he can also be encouraged to use his unique Keyblades capabilities, team attacks with party members, and new attacks based on Disney theme park attractions. (For them, Sora and the crew will jump into a Splash Mountain raft style, or a carousel, for example.) These make extra damage but at a serious expense of my time and the desire to continue playing

Pressing the highlighted action button initiates automatic attacking me, sending me through a long scene that puts Sora and his companions together to do one movement together, which requires minimal interaction with me. These are all lights and colors, shiny to be flashed. Seeing an attack like this one, taken a handful of times in an important fight, sounds like a clean idea. But the time the game urges me to unleash these special moves with the magnitude of the events makes them less special. This makes me indignant about the extra time I spend in killing the weakest, the smallest enemies.

The big, choreographic battles sadly arrive less and farther, with most of the memorable battles piling up to the end. For most of Kingdom Hearts 3 the trip is smooth sailing (while playing at its standard difficulty mode, at least). More often than not, I'm just dying because I do not push the same button I pressed all the time fast enough.


  Kingdom Hearts 3

Square Heix

Kingdom Hearts has always had a joy that distinguished her from his contemporaries. Despite its reputation as a complicated story, its simple action and positive energy felt like an antidote to so many other RPGs of the last few decades.

But Kingdom Hearts is no longer simple; this is not just joy and bright colors, but Disney characters. Instead, the conclusion of this story is entangled in so many contradictory threads, each of which is a heavy burden for its hero, whose smile now feels nervous. Kingdom Hearts 3 is an example of what may go wrong when a series that once stood in contrast to peers as a carefree alternative is losing its way.

King Hearts 3 is available on January 29 for PlayStation 4 and Xbox One . The game was reviewed using the final PlayStation 4 download code provided by Square Enix. You can find additional information on Polygon's ethical policy here .


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