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MDHR talks about making Cuphead easier on Switch, and how Microsoft / Nintendo teaming up is 'something beautiful'



Everywhere you look this week, people are talking about the Cuphead coming to the Switch. Somewhere in the fan debate was worrying that the game would have its difficulty tweaked in order to better accommodate the potentially younger audience the game could be hitting. According to Cuphead co-director Jared Moldenhauer, that was never a consideration

"Some people wondered if we were going to tweak the balance or really adjust things, and I do not see that as being fair. We wanted to let the next wave of gamers experience it exactly how we intended to make it. "

Even though we've had a few days to let the news settle, most Nintendo and Microsoft fans are still shocked to see Cuphead come to Switch. The love affair between Microsoft and Nintendo has been growing stronger with every day, but this announcement takes things to the next level.

"There's something beautiful happening on the scene, where you see more partnerships between the giants. When it came to that, Microsoft wanted to get more viewership on indie games, and they wanted to have more gamers able to play these games, they said, would you like to jump on the opportunity of going on Switch

I'd be a crazy person if I did not say yes. Any child who grew up in the era of the Sega-Nintendo wars, these two are the legendary gods of gaming. So, since there's only one left in the consoles, it's like, how do we get on that? How do we validate our young selves? What would make Jerry the most excited in the future? "


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