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Microsoft's Practical Experience for xCloud: Does Halo 5 really make sense to the phone?



Microsoft has not hide the fact that it has developed game streaming options, and at this year's E3 Xbox conference it gave players their first real look at how it will work, Essentially , two options are available – a streaming service that is still being developed under the code name Project xCloud, and another option that launches in an open process in October called Console Streaming.

The latter will turn their own Xbox players into a server console streaming their own gaming library to them, while xCloud is likely to be more like Google Stadia, a consistent cloud-based service. More details about the two versions will appear over the next few months, but the Xbox demonstrates how it can work behind the scenes of the Xbox Showcase.

Xbox has shown several streaming games that do not work on the usual large screens found. around E3, but instead on an assortment of smartphones, each of which is attached to a conventional Xbox One controller with a clamping clip. These were the full Xbox One versions of the games, with no changes to fit the smaller screen size. Xbox claims that the games they play are Gears of War 4, Resident Evil 7 and Halo 5 – transmitted by one Azure data center at 400 miles, and hybrid model where the server blades imitated an Xbox One console that was running the recently announced console feature.

Playing Gears of War 4 in the setup was a bit slow, but it could have been more psychosomatic than a flaw in the service. The weight of the controller and the attached phone support bracket, combined with games Gears in favor of hefty heroes weighted by heavy armor, may give the impression that the experience is slower than it was. Resident Evil 7 was eventually a poor title for displaying xCloud. This is not a reflection of the game itself or even the service, but rather the environment. The Xbox Showcase was held in a brightly lit audience with light above the head and a lot of background noise that made the shadowy, claustrophobic horror game barely visible and its cool sound was not heard.

show the potential of streaming games and the flexibility of playing on any device capable of showing the stream. Playing through part of the single player campaign, the controls were as responsive as I expected, the characters were moving at the speed and fluidity I was used to, and the game looked as sharp as ever – much smaller.

In general, it was a surprisingly smooth experience, with the exception of some minor artifacts during the mission of the Lift to Hell Gears 4 with distant backgrounds blocking if you stand still. A common problem in the three games is that the text on the screen intended for reading a 55-inch screen is reduced to almost readable pixels on a smartphone.

Games like Halo 5 are designed by the lowest to be blockbuster experiences. They work best with massive screen and surround sound, not pocket-size screens. On a mechanical level, how would a multiplayer match encounter if played on the phone? Problems with the delay may be overwhelming, but you would not have the situation awareness provided by the real estate on the TV screen. Or take Resident Evil 7 – this is a modern horror classic of any measure that has revived the franchise. It does not matter whether it is played by a disc, digital download or stream, the material itself is indisputable, dark enjoyment – if it's on a big screen or monitor. But it is hard to imagine any scenario in which it is desirable to play such a tense, absorbing title on the phone.

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It is tempting to think that players will respect the creators' creative intentions and would not even want to play AAA games on their small phone screens. But for many people the reality is that their phone is the screen they spend the most time. The same arguments were made for a movie – no one wants to watch a blockbuster on a 5-inch screen! – Still, you can now download entire movies via Amazon or Netflix to your Pocket PC. If players start spending most of their time playing basic Xbox games on their phones, developers will start designing to take into account the streaming of phones? Obviously not all streaming games will be on the phones – maybe the phone case was a bit of technology thickens more than anything that allows Microsoft to show the absolute potential to deliver high-end content to a device that will never can do it. There is also a great potential for streaming games that can become too big for other forms of content delivery – just the console generation we saw Red Dead Redemption 2 clock with about 120GB download and future titles [19659003] Microsoft's presentation showed that the streaming backbone is viable, despite the small problems. If it can smooth out refractions during the release of the console in October, players will be able to experiment with them, allowing them to reliably access their games when away from the Xbox. When it comes to streaming phones, however, what we have seen so far is a good example of why just because you can do something might not mean you have to to . 19659015] More great stories from WIRED

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