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Modern Warfare and the new 16-bit effect of Warzone’s death spark debate on realism • Eurogamer.net



Call of Duty: Modern Warfare and Warzone are solid, realistic shooters, right? Well, the game’s latest cosmetic DLC is as far away as you can.

A new 16-bit DLC package for Infinity Ward’s first-person shooter was released this week. It adds new weapon skins such as the Commodore assault rifle and the Genesis submachine gun (I see what they did there), as well as a new 16-bit death effect. And it was this effect of death that fueled a debate that had been raging for some time about Modern Warfare and the tone of Warzone.

This deadly effect sees enemies killed with one of the skins of the weapons included in the DLC package explode in a rain of 1

6-bit pixels. It’s like something outside of Tron or Scott Pilgrim. There is even an accompanying audio effect “deres”. Here’s what it looks like:

The new 16-bit package allows you to satisfactorily delete roof campers from r / modernwarfare

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This deadly effect made Modern Warfare fans talk, I think it’s fair to say. And there seem to be two different opinions: one, this kind of crazy effect in the game is fair play, after all, Call of Duty has never been realistic – despite what marketers say about it. And two, there’s no room for goofy effects during a game in a game that was charged as a realistic military shooter from the beginning – and in fact fulfilled that promise.

Let’s go back: when Infinity Ward staged Modern Warfare, he described the game as rough and realistic, and that can certainly be felt in the developer’s attention to detail and philosophy when it came to card design. Most maps depict real-looking places torn apart by the war and blown up. The weapons in the game are incredibly realistic, with impressive reloading animations and audio. Even the movement of soldiers feels heavy. The overall feeling is of realism and authenticity. At least that’s why Modern Warfare fires.

But Modern Warfare in the months since its release has added DLC skins to weapons and characters, as well as tracking effects and removals that are completely unrealistic. Stupid, even. The game has a final move in which you summon a bat named Edward, who eats your unfortunate enemies until their heads explode. One of the characters may be wearing cat ears. And now this 16-bit effect of death.

“COD will never and never relate to realism,” Theycallmemrlurker said in response. “Their graphics and sounds? Maybe. But the gameplay is wise? No.”

“The game was advertised with an aesthetic and now we’re moving to something completely different,” said Lead_Sails. “It would be like adding hyper-realistic graphics to Fortnite; it visually collides and doesn’t fit.”

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On the eve of the release of Modern Warfare, Infinity Ward came under fire for its White Phosphorous assassination. White Phosphorus is a killer series of 10 kills for use in competitive multiplayer. You display a touchpad that shows the outline of the map and enemies on it. You can then point the way in which the white phosphorus will hit the map.

After hitting, white phosphorus envelops the map in suffocating gas (enemy soldiers begin to cough, have half health, and their HUD is slightly disguised). There are also pockets of burning embers on the map. This is a powerful killer that can be devastating if used properly.

His involvement in Modern Warfare has been questioned online because of his controversial reputation in real life. The chemical is banned from use against civilians (but not soldiers), and its recent deployment in Syria has prompted Amnesty International to propose its use against the country’s population there as a war crime.

At the time, Infinity Ward multiplayer director Jeff Smith said the multiplayer portion of Call of Duty was separate from the campaign and had a “different mood.”

“I’ve always felt like in previous games, multiplayer is the distant gunfire you hear a few blocks from where a player is,” Smith said. “We all share the same world and they create the stage. But we’re a different space to play and a different mood. And it’s trying to create that great breadth of content, with different things for different people. It’s just a different experience.

“We present a space for play. We’ve had nuclear weapons in previous games. Maybe people react to more realistic visual effects. If it was a cartoon, would it be more acceptable?”

Some players offer a cosmetic block switch to prevent death effects and other DLC aesthetics, but I don’t see Activision ever giving the green light to anything like that. Call of Duty racing games are doubles as showcases for these things. If you die for someone, you’ll have cool skin on a weapon or a soldier, or, in this case, die in a shower of pixels, you might think, and, I like that, head to the store during a game.

Whatever your feelings on this debate about realism, Modern Warfare and Warzone seem to be doubling on silly skins. Dataminers have found the skins of the operator Jigsaw and Leatherface for Halloween. And now imagine seeing them on a real battlefield.

1
COD Tracker Image Credit.
2
COD Tracker Image Credit.




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