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MGM & # 39; s Wizard of Oz must have been a disaster. After the release and subsequent success of Walt Disney's The Snow White and the Seven Dwarfs the studio is looking for its own potential hit movie to be adapted from a children's book. In 1938, MGM purchased the film's rights to Frank L. Baum's best seller, and for a year 13 different writers – most un credited – contributed to the script. Initial ideas for the film included turning Tin Man into a heartless criminal who was thrown into a tin as a punishment, a song and dance number inspired by "The Jitterbug" and a romantic shelter between Dorothy and the 1
The producers may not have had the best ideas, but what they did have was a song, maybe the movie song and a baby actress who would work 16 hours a day while they endured diet with pills and other pills, and complete disregard for the health and safety of their participants. It was made in 1939 and their recklessness led to one of the greatest films to ever be released.
The Wizard of Oz is so good, so crucial to the canon of cinema, that almost every other attempt to follow it fails. It's just too timeless, and while some products carve their own path to success, like The Wiz – the stage musical rather than the movie – most are quickly forgotten, even with rhythmic jazz soundtracks. This is also true of games, and today, in the 80th anniversary of the release of this historical film, I wanted to look back at some of the attempts to turn this classic, family fantasy fantasy into a video game. The Wizard of Oz "width =" 1200 "height =" 619 "/>
The Wizard of Oz (1985)
Released in the same year that Disney's wicked and horrific horror Return to Oz Wizard of Oz by Windham Classics is a graphic text adventure game published on MS-DOS, Commodore 64, MSX and Apple II. The game is a pretty straightforward retelling of The Wonderful Wizard of Oz and its sequel, Wonderful Land of Oz The key difference between the four platforms is the colors available, with MSX having the richest color palette. food full info on the game, i would suggest checking out the Wizard's Apple II version.I can't decide if it looks more like Marlon Brando or Dr. Evil.
The Wizard of Oz (1993)
By far the most famous video game adaptation Oz is the Seta Corporation, published Wizard of Oz by SNES. Developed by the awful name Manley & Associates – which would later become EA Seattle until the studio closed in 2002 – it includes Dorothy, the Scarecrow, The Shadow Man, and the Fearful Lion, who enter five different worlds with a surprising number of levels to conquer. For licensed play of property that is not normally associated with games, Manley & Associates made sure that it was completed by the end of the content. Unfortunately, none of this content was good. I remember renting it at one of our rental stores and it's $ 1.50, which I will never return.
The only thing this version of the game had was the use of artwork from the MGM movie. It is a pity that such iconography could not be better used. If you want to get a closer look at how bad this is and you're ready to relive the early humor in online gaming, Angry Gamer has made an episode of it in its GameTrailer days.
Oz no Mahoutsukai ~ Another World ~ RungRung (2000)
RungRung had a bad accident by shooting on the original PlayStation to the right of the PS2 release. Developed by Affect, this is an article collecting RPG that sees Dorothy trying to put together all the pages of a Rung Book to stop the evil Ugu. According to the review of Operation Rainfall for the game, which is the only real source of information I could find for it in the language I speak, the game has very little combat as it is more concerned with making players explore and communicate with the locals of the Different Lands of Oz. Unfortunately, this approach does not seem to have aged all that well.
Surprisingly, this game is offered in the West, but has not been translated at all. Publisher GungHo added it to the PlayStation Store in 2013 without locating it. I'm tempted to buy it, but the Rain Operations review recommends two years of Japanese knowledge and the only Japanese knowledge I have is gorgeous creeping dungeons, Miyazaki films, and extremely inappropriate World War II animated films.
In 2008, Wild Weapons developer Media.Vision took a constant break from work on your rich Wild West RPG to burst into the Oz myth. The end result is RIZ-ZOAWD or as we know it in the west, The Wizard of Oz: Beyond the Road of the Yellow Brick . Correctly, the RPG thanks to the last IP outburst, RIZ-ZOAWD tasks players by downloading four different witches and collecting different magical eggs that nest in their respective lands.
It's not a great interpretation of the source material, but I do have a soft spot in my heart and head for this game. First of all, he is gorgeous on DS; perhaps the best looking 3D game in the manual catalog. Second, move Dorothy around using a touchscreen trackball that somehow never gets old. Finally, the battle system, though simplistic, actually lends itself to teaching the basics of strategy in a role-playing game. Each turn the player has four slots in which to insert attacks and each of the four party members occupies a certain number of slots. Dorothy and the Scarecrow use one, the Lion uses two, and Tin Man uses three. Mixing and matching based on what you fight for was crucial to winning.
If RIZ-ZOAWD had more influence than the Oz world and much less than the standard JRPG tropes – no need for dragon masters to play Wizard of Oz – I think it can get better with reviewers. Anyway, curiosity remains for those who fall into the center of the Gamer / Wizard of Oz Venn estimator chart.
Emerald City Confidential (2009)
One of the hallmarks of post-Judy Garland takes on the myth of Oz is the idea of obscuring it . Return to Oz darkens. The wicked goes dark. The Emerald City goes dark. The Tin Man got really dark. There's something called The Wizard of A.I.D.S. where the Wicked Witch was killed by a giant condom and I'm not quite sure what message it had to send to children in the '80s.
Emerald City Confidential also chose a darker rendition of the characters and their world. Placed in the embryo of the Emerald City, Confidential casts players like Petra, a private detective trying to find a missing person. The game is a no-play, click-and-play adventure, released only on a computer and, as luck would have it, Destructoid actually reviewed it back in 2009, back in the era when we offered to "rent" it to medium-sized titles and ended our waters with teases for "more after the jump."
The Legends of Oz: The Return of Dorothy (2014)
Oz: Dorothy Returns is a very, very bad movie. Like 2013 Oz: Big and mighty he carries the luggage of the MGM classic, something that millions of people in the United States watch every Thanksgiving TNT cannot actually establish as a worthy companion to this movie. But where Oz had a huge budget, big stars and Disney support to succeed at the box office, Legends of Oz had a bad script, bad songs, and bad animation. There was also a poor adaptation of video games.
Released for the Nintendo 3DS, Legends of Oz: Return of Dorothy is a match-three mobile game that GameMill tried to make as a $ 20 game. It is not. If you are really desperate for a Dorothy Gayle three-match match, Zynga has a derivative free-to-play game.
Oz: Broken Kingdom (2016)
Speaking of derivatives, Oz: Broken Kingdom is the latest attempt to find games success in the merry old land of Oz. Developed and released by Nexon for mobile devices, Broken Kingdom features a new Ophelia girl, teaming up with Tin Man, Lion and Scarecrow to fight the regenerated Wicked Witch and wield more evil than her. While this could contribute to a decent PC or console computer, with Nexon at the helm, the end product has proven to be so many mobile free games, prioritizing grinding and spending money to build skills and tactical thinking. It is certainly a beautiful game and it takes a much darker rotation of the setting, but five minutes into it I had to delete it from my phone, since no amount of goodwill to the source material can compel me through a simulated experience.
Obviously this is not a complete list of every game that has to be presented. The Wizard of Oz . In my research, I found many mobile and browser games, including dating visual novels, which are either non-existent or have never seen an issue outside Japan. This includes Tingle's Balloon Trip of Love the Nintendo DS follow-up to Roys Rupeeland of the freshly selected Tingle . There is also the Chronicle of Oz Chrono by DMM, best known in the West for Dead or Alive Xtreme: Vacation of Venus . I also came across OZMAFIA which I guess accounts for.
Dorothy and friends have also participated in games that are not entirely based around Oz. In 2015, LEGO Dimensions was released with the entire level set in the path of the Yellow Brick and the Witch Castle. Unfortunately, apart from the Fun Pack, featuring a flying monkey and the Wicked Witch of the West, none of the characters could be played in the final game. Much better after the update the code name S.T.E.A.M. and the four main characters in the movie are unlockable characters. Turning them on makes perfect sense, as Nintendo likes to invade the public space when making their games, as anyone who has played through Wii Music will be able to tell you. The Crusaders of the Lost Idols also contains characters and settings from the book and the game Rugrats: Munchin Land puts its own spin on Oz.
The One We Never Saw:
It's a pity that perhaps the most interesting game involving the land of Oz is one that has never been made. In 2013, American McGee launched a Kickstarter campaign to fund the development of OZombie . Like his work with Alice in Wonderland the game would have a very dark perception of the classic tale in which he saw Dorothy's great-grandfather build an army to take down the Crazy Scarecrow.
The Kickstarter page for him promised a single-player, story-oriented game with tactical RPG gameplay and third party exploration. The concept art seemed quite dope, but unfortunately, McGee only managed to raise just over $ 140,000 of the $ 950,000 he was looking for in the project. Nothing has happened since then, and the last we heard of American McGee was unsuccessfully trying to get EA to let him make another game Alice .
It's hard to say if the industry will ever get Oz right. Games tend to focus on battle, and it's just something you don't usually associate with The Wizard of Oz . It's not violent or scary, but it's serious and kind. And as it continues to inspire Hollywood to make bad movies but also good episodes of television, I hope the gaming industry does not give up finding its Emerald City at the end of the Yellow Brick Road.
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