NVIDIA made a tremendous effort to accept beam tracking in all game industries, and in the second half of 2018, the line-up of GeForce RTX graphics cards debuted.
While there was not much software support Adoption is currently increasing in the industry and even Sony has confirmed that the next PlayStation 4 console will support ray tracking. In NVIDIA's latest first-quarter earnings conference, CEO Jen-Hsun Huang proudly boasted the role of the company in managing the adoption for all credits for transcripts from this excerpt to Seeking Alpha ]. NVIDIA Hit With Xperi Corp Patent Litigation Claim
Our strategy with RTX was to take the lead and move the world to track the rays. And at this point, I think it's pretty safe to say that the leadership position we've taken has become a movement that has turned the next generation into gaming tracking. Almost every gaming platform will have to have beam tracking and some have already announced it and the partnerships that we have developed are fantastic. Microsoft DXR supports raytracing, Unity supports ray tracking, Epic supports Raytracing with Unreal Engine 4, leading publishers like Electronic Arts have accepted RTX and support raytracing. Even film studios, Pixar has announced that it uses RTX and will use artifacts to speed up the rendering of movies.
So, Adobe and Autodesk jumped to RTX, and this will lead to tracking their content and tools. So, I think at this point it is fair to say that raytracing is the next generation and will be accepted anywhere in the world.
We expect NVIDIA and AMD to make new features and rays broadcasting software. maintenance (mainly games, of course) between COMPUTEX and E3 over the next few weeks. Wccftech will have teams on the ground of both conventions – stay on line for outstanding coverage!