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Overwatch 2: Impressions of the History of Push and Rio de Janeiro
There is good news for fans of the original Overwatch in BlizzCon: The new competitive mode, Push, is already playing as a great new addition to Overwatch 2 and you will also come in the first game .
But I am less convinced that the historical missions of Overwatch 2 will be worth the considerable time based on hands-on experience with the Rio de Janeiro mission in BlizzCon 2019.
To focus on the positive, Push is a new type of PvP game that Blizzard calls basic multiplayer mode. This means that Overwatch will be able to play fast games and racing and Push will be played in Overwatch League matches. Push is close to the Overwatch escort games in which teams need to escort a walking robot as it pushes a metal barrier as far as possible. Push cards are symmetrical and each team has its own barrier for the robot to push.
But Push differs from Escort in key ways. The robot that players need to escort through cards does not heal teams and is at greater risk of being left unattended by the payload of Escort cards. Push is also ideal for breaking a tie; there is almost no chance of Push playing to end with a draw and end-of-game battles requiring each team to aggressively fight against the robot to decide who wins.
Blizzard says that Push Cards are designed with a flank in mind, not for controlling throttle points. This was evident in the few Push games I played on the new Overwatch 2 Toronto map. The Sneaky Reapers and Pharahs forced my team to closely monitor our environment. Even still, the enemy team's Roadhog, and later Ashe and Bob, managed to sneak behind us as we moved our robot through the winding streets of Toronto.
Better yet, the robot has a sweet personality that the escort payloads just can't match.
The biggest new feature of Overwatch 2 four-player historical missions didn't do much to sell me over on Blizzard.