Since the disclosure of Overwatch 2Blizzard has spent a lot of time talking and displaying the PvE content of the sequel. The problem with this is that it is not what Overwatch fans are looking. Overwatch is a PvP game and the reason it is a sequel is because of the popularity of this PvP content. In a recent interview, the newly appointed creative director of the sequel, Aaron Keller, who took on the role after Jeff Kaplan left the sequel and Blizzard last month, allayed the concerns of Overwatch fans, noting that PvP is a big focus for the sequel. He then traced this with some slight details about what players can expect from this part of the game.
“I think for me, Overwatch 2… there are two halves and I know we spent a lot of time talking about what the PvE side of the game is with our hero missions and our campaign and the progression system that drives it all. But the other side of the game is just as important, if not more important, and that̵
Speaking of PvP, Keller notes that he wants it to be both more accessible to a wider range of players, but also more competitive, which is, of course, the perfect balance that all competing multiplayer game developers want to achieve, and this is a balance that is not often achieved, especially by shooter heroes.
That said, while it remains to be seen if Blizzard will achieve that balance, we know it’s determined to ensure that even if it doesn’t, the game will give players many reasons to keep coming back, long after the launch, which is something Overwatch Although Keller is not ready to commit to Battle Passes, he noted in the same interview that support for the sequel after the start will be different from the first game and we hope it will be improved.
“I really can’t say what exactly will be there, whether this game will have a battle pass or not, but I think I can talk a little bit about our values, because when we design something in Blizzard, we like to set the values for it, the pillars. for him and then it all stems from those specific values, “Keller said.” The values for Overwatch 2 are that we want the game to feel like it has a constant heartbeat, that there are a lot of game updates, and that the community knows that this is one of our first priorities to move forward. It’s hard for me to say, every live game is a little different. Whether the value is the value of the live service … I think our value is to invest as much time and resources as possible to update the live game and make it always feel new, fresh and relevant. “
For now, Blizzard is not ready to talk about what all this will look like, but Keller notes that he will not be too far from supporting the first game after the launch. In other words, expect a lot of new maps and characters added after the release.
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