In an open letter on Sunday, Sony Interactive Entertainment CEO Jim Ryan said PlayStation was "joining forces with the United Nations" to combat climate change. The statement hinted at improvements to the PlayStation 5 to make it more energy efficient, but initially Ryan focused on how vital it was to look at the carbon footprint of gaming consoles while sharing some technological details in the PlayStation 4 that help his footprint was reduced.  At SIE, we have made significant commitments and efforts to reduce PS4 power consumption using efficient technologies such as System-on-Chip architecture integrating high-performance GPUs, matrix shrinkage, power scaling, and power-saving modes. energy like Suspend-to-RAM. For context, we estimate that the carbon emissions we have avoided so far are already at almost 16 million metric tons, increasing to 29 million metric tons over the next 10 years (equivalent to CO2 emissions for the country of Denmark in 2017). ).
If you're interested in the technology's interaction with power consumption (and battery life), it's worth paying attention to what Sony says here. These bullet points – System-on-Chip architecture with integrated GPU, shrink reduction (which means moving the production process to a smaller scale, measured in nanometers) and power-saving modes – are what to look for in everything from gaming consoles to desktop Computers to mobile phones.
When you see these technologies, you should expect lower power consumption and (where applicable) longer battery life. When you see that one or more of these technologies are missing expect the opposite – we have come to a point in electronics design where little choice matters and seemingly minor architectural differences such as graphics (or Wi-Fi) embedded In
Returning to the new power-saving feature of the PS5, Ryan says it will allow much lower power consumption than the PS4 during paused gameplay. Ryan says the feature can save energy equivalent to 1,000 US homes if one million PS5 users allow it – which strongly means the feature will not only be optional but probably off by default.
The PlayStation 5 is expected to launch sometime in 2020, with an eight-core Ryzen "Zen 2" processor and an AMD Radeon GPU with ray tracing support. It should also include a solid state of storage – a welcome change, especially in terms of game save time and boot time. I remember being a complete cowboy and replacing the conventional hard drive in my Playstation 3 with an Intel X-25M SSD many years ago – it reduced the Dragon Age: Origin saves time from 80 seconds to three or four seconds. Back in the spring, Sony showed Wired similar but much more sophisticated results, reducing the load time of the Spider-Man from the PS4 Pro's 15 seconds to 0.8 seconds in the SSD development kit.