Hit the Deck: A big, scary gun comes in the next Rainbow Six Siege update.
The CSRX 300 is the first Siege bolt action rifle. It can penetrate into seven layers of "soft" walls in one shot. And its fixture can destroy almost any defense outfit located on the other side of a reinforced wall.
This frightening long gun will be held by Cali, a new attacker who is destroying Eye sniper, shutting down Thatcher and destroying Ash from a distance. For me, Kali is the largest operator for lifting eyebrows since the arrival of the Clash's electrified shield (which later had to be temporarily removed from the siege while operations were fixed).
Kali exclusively carries the CSRX 300 as her primary weapon, making it just the second dedicated sniper in Siege after the Eye, which was part of the original list for 201
Like any Siege pistol, CSRX kills itself in the head, but if you are shot in the body by it, you are immediately taken down and automatically rotated, prone to confront Kali. This makes her rifle the most deadly weapon in the game, but in practice this mechanic actually works in the defender's favor in some cases: if shot through a window at a distance, automatically firing a predisposed one will probably prevent you from killing again. When I threw a spawn from a raised window at the consulate and I was knocked out of Cali, I was able to limp out of sight and be revived by a teammate.
The thing that sits under the barrel of this rifle may be the bigger handle. The Kali gadget, LV Explosive Lance, is filmed as one of Ash's breaking circles: they fly off in zero fall, explode into any surface and explode after a short fuse has elapsed. Kali carries three charges.
These explosive shells destroy almost anything on either side of any soft or reinforced wall they hit: barbed wire, movable shields ( including Goyo Volcàn), Maestro's Evil Eye, Blitz's batteries, Kaid's Rtila, and other facilities within 2.5 meters. In addition, it does little damage if a defender is hiding on the other side of the wall. Mira's Black Eyes are one of the only protective devices that are not affected.
As a package, Callie will test the level of design of each card in Siege: it expects players to use its ability to break through soft walls at an insane distance. And with the ability to knock out a large range of gadgets, it becomes one of the most versatile hitters that can affect the objective room farther than any other operator. Her little counterbalance is the thick white marks that hang in the air with every shot that CSRX leaves, pointing a clear line at Cali's position.
Wamai, the new defender
Kali deserves a lot of attention and control, but will be joined by Wamai, the new defender , who is likely to have more influence than Goyo and Warden, the two most recently added defenders.
MAG-NET grabs enemy grenades from a distance of several meters. It is intended as an alternative to Jager, the popular defender who usually stabs grenade mini-towers in the objective room and escapes to roam the rest of the round. But unlike Jäger, Wamai's magnetic frisbees do not destroy grenades. Once they are seized, their fuse is reset, after which they detonate normally and destroy MAG-NET.
This mechanic opens up to create new, wicked opportunities to use enemy throws against them. Pull the frag grenade into the Vulcan Shield and ignite the floor unexpectedly. Pull the smoke grenade away from the key throttle point. Pull the Fuze washer back toward the ceiling, killing any unlucky person standing above it.
MAG-NETs are redirecting a wider range of Jäger ADS shells – even the Candela and Ying Cap bolts are ready to grip. Hibana's X-KAIROS, which is not targeted at all, is a major exception. Otherwise MAG-NETs can be thrown on any surface and loaded with a timer like Lesion Gu's mines.
Jäger's high speed of choice motivates Ubisoft to build a character with a similar ability. Like Jäger, it does not carry ACOG for either the MP5K or the AUG A2. But as a two-speed, two-armor operator, he is more of an anchor than his German counterpart. It will be interesting to see what creative MAG-NET positions players come up with – the long range of the gadget should make it viable at all skill levels, but Wamai players will need to place the gadget carefully to avoid magnetically inflicted grenades on teammates.
Theme Park gets an update
The other one coming in Shifting Tides will be a "surgical" rework of Theme Park. The picture on the top floor of the map has been cut out, replaced by a new, segmented bomber located between the Dedication Room and the Kindergartens. Although many other exterior windows and doors have also been removed or altered and the card is lit throughout, it is a major change in layout that makes Theme Park 2 far less transformational than Kafe, but one that should make the card competitive profitable. The theme park's train section takes ages to clear and make attackers too vulnerable to flanks.
Led by Cali, I expect Shifting Tides to seriously affect meta. Ubisoft has not announced when it will launch live, but says it should play on a test server soon.