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Red Dead Redemption 2, PC performance examined

There's more RAGE to start PC Red Red Redemption 2 than just the engine. The PC launch of Red Dead Redemption 2 has ended at least once a month since the game launched on Xbox and Playstation just over a year ago, and last week it finally released with much anticipation the new Rockstar gaming launcher and Epic game store , None when it's too smooth, to say the least. RDR2 uses the latest iteration of Rockstar Advanced Graphics Engine or RAGE and has pulled out the DX11 for the benefit of being able to choose between Vulkan or DX12 for your preferred API. There are more than enough people who have problems that prevent them from even starting the game, and those who are able to get it started find not only a graphic holiday, but one that returns to Crysis with the ability to carry even the strongest systems to the knees. It was one of the most disturbing and time-consuming performance analyzes I made in a long time thanks to random crashes, constant restarts, after just changing the resolution and with each benchmark implementation. At the time of posting, I am still not 100% complete and will update the incomplete sections in the coming days.

Testing Methodology

Fortunately, Red Dead Redemption 2 has a built-in utility that is pretty representative of typical gameplay, and we used that to measure our performance. We used the last section of the benchmark, which reads 128 seconds of typical gameplay, and used Frameview to retrieve our performance metrics, rather than relying on the number that the game presents to us.

Related Red Dead Redemption 2 PC New Mod allows you to play as different characters, cast throw NPCs and more

As for the settings used for testing, we had to create our own 'pre-set' setting. " The game has a preset slider of sorts, but there are 20 stops of settings and it varies depending on which graphics card you use at that time. So someone with an RX 570 would have a much different combination of settings than someone with an RTX 2080Ti, for example. We went with the settings below on the screen, but they are a configuration for a "high" setting for the game.

After receiving the results of 3 performances, after discarding the initial execution of the burner for loading purposes, we took the average average frame rate, and the 99th percentile is the result of performance. We take our performance metrics as average frames per second and have gone beyond 1% and .1% reporting and now use the 99th percentile. For those who do not know what the 99th percentile is, performance is easily explained, since displaying only 1 frame out of 100 is slower than that frame rate. In other words, 99% of the frames will achieve at least that frame rate.

Test System

Components Z370
CPU Intel Core i9-9900k @ 5GHz
Memory [19659012] 16GB G.Skill Trident Z DDR4 3200
EVGA Z370 Classified K
Storage Kingston KC2000 1TB NVMe SSD
PSU Cooler Master V1200 Platinum
Windows Version
Windows Version] 1903 with the latest security patches [19659022] Graphics Cards Tested
GPU Architecture Cores Clock Speed ​​ Memory Capacity Memory Speed ​​
NVIDIA RTX 2080ti FE Turing 43 1350/1635 11GB GDDR6 14Gbps
NVIDIA RTX 2080 SUPER FE Turing 307 2 1650/1815 8GB GDDR 15.5Gbps
NVIDIA RTX 2070 SUPER FE Turing 2560 1605/1770 8GB GDDR6 14Gbps
2060 SUPE R Turing 2176 1470/1650 8GB GDDR6 14Gbps
NVIDIA RTX 2060 FE Turing 1904 1365/168 14Gbps
ZOTAC Gaming GTX 1660 Turing 1408 1530/1785 6GB GDDR5 8Gbps
NVIDIA GTX 1080 FE Dog] 2560 1607/1733 8GB GDDR5X 10Gbps
NVIDIA GTX 1070 FE Pascal 1920 1506/1683 8GB GDDR5 8GB GDDR5
GTX 1060 FE 6GB Pascal 1280 1506/1708 6GB GDDR5 8Gbps
AMD Radeon RX 5700XT ] 2560 1605/19659032] 1755/1905 8GB GDDR6 [19659034] 14Gbps
AMD Radeon RX 5700 Navi 2304 1465/1625/1725 8GB GDDR6 14Gbps
AMD RX Vega 64 Vega 10 4096 1247/1546 [19659034] 8GB HBM2 945Mbps
AMD RX Vega 56 Vega 10 3584 1156/1471 8GB HBM2 800Mbs
MSI RX 1980 Armor 580 Armor Polaris 20 2304 1366 8GB GDDR5 8Gbps
Sapphire Nitro + RX 570 4GB Polaris 20 2048 1340 4GGDD 19GB 19659120] Drivers Used
Radeon Settings 19.11.1
GeForce 441.12

Scaling Settings

Normally we would do the same for this section of presets Gris, but without any real specify specify this, we had to make our own. We initially tried to get out of a certain step in the slider for a preset quality, but then we noticed that this would not be a very good way to do it since the settings are different based on maps. We liked that the game would limit you to apply settings if they disrupt the VRAM capabilities of your graphics card, so you will see 0 in one of the results for scaling the settings of the RX 570 1080p. Long and short each setting level was achieved by changing all values ​​of this title, where "low" was not an option excluded and if there was a slider, it was set to the appropriate level. It was the best method I could find for this test in this game.

After I play it, the game will look and perform quite well with a combination of High-Medium settings outside of textures, so choose the ones you prefer to zoom in and make it easier for others to maintain your graphics cards for resolution . This will definitely be a game that you will return to in the future as you upgrade to see what you missed out on the first crawl. Red Dead Redemption 2 PC Patch 1.14 Brings crashing problems [

1080p setting scaling is exactly the same idea as scaling 4K settings just modified using RX 570 at 1080p.

Intel Core Scaling Performance

While this test will not say exactly how many kernels and threads a game can use, it shows how the game performs as you move up the available kernels and threads. These were tested in the 1080p settings, which we tested the rest of the results while pairing the processor with the RTX 2080 Ti Founders Edition. While this doesn't take into account the difference in cache you would see with Intel processors as you scroll through their offering stack, it does give us a better idea of ​​how the game utilizes and holds more cores and threads.

* Note! This testing is currently incomplete and is still working, will be updated when it is completed *

Vulkan VS DX12

We have performed several tests on different graphics cards to test the viability of each GUI and based on In our findings, we discovered that Vulkan is consistently the best API for any vendor. We did the same test as everyone else with only the API change and the resolution set to 1080p.

Graphic Card Results


Ultrawide 1080p


Ultrawide 1440p

UHD 4K [19659140] Conclusion

So how do you summarize Red Dead Redemption 2 on your computer, I guess that the only way you really can do it is by request. The game looks great when you can download the settings a little, but you'll want to keep as much VRAM for the textures as possible and push them as high as possible, as this will be one of the most obvious improvements. Some would call lack of presentation and scream for lack of optimization, and while this may be a possibility for the time being, it is not exactly a visual title. There is so much going on in every scene that you really have to tilt the developer hat for everything they have accomplished here and there are some scenes that are just breathtaking. The Radeon architecture handles the game very well, especially their new RDNA Navi based cards. NVIDIA-based Turing cards show clear dominance over their older Pascal-based maps, and this is likely to be due to their new graphics pipeline, which enjoys more Vulkan API performance than before. It will be interesting to see how this game has evolved over time, when GTAV has developed quite well when it launches, but only from there it has improved, we can probably expect a similar story for RDR2. With that out of the way, you will saddle and ride until the next one.


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