Home https://server7.kproxy.com/servlet/redirect.srv/sruj/smyrwpoii/p2/ Technology https://server7.kproxy.com/servlet/redirect.srv/sruj/smyrwpoii/p2/ Resident Evil producer says Village is balanced based on feedback, “RE7 was too scary”

Resident Evil producer says Village is balanced based on feedback, “RE7 was too scary”



Resident Evil Village producer Tsuyoshi Kanda said he did not want players to be in constant fear when playing the upcoming horror game.

In an interview with Axios Gaming included in his latest newsletter, Kanda said the Village development team did not want to scare players after some reviews suggested that the game’s predecessor was too scary.

“When we develop a new Resident Evil game, our goal is not always to make it scarier than the previous title, but to find a balance to provide a scary but fun experience for players,” he said.

“Some of the feedback we received about [RE7 was] that it was too scary to play, “added Kanda. “In one respect, that̵

7;s exactly what we were striving for, so it’s a huge compliment for us.

“But at the same time, our goal is always to create something that makes everyone feel comfortable jumping and playing, so we calmed down on the tension curve. [in RE Village] compared to Resident Evil 7: Biohazard, so that players are not in constant fear. “

While Resident Evil 7 places players in a series of confined spaces, “as if the walls of the Baker mansion are enclosed in them,” the relatively open environment of Resident Evil Village aims to create tension in different ways.

Resident Evil producer says Village is balanced based on feedback,
Resident Evil Village was balanced based on the feedback that “RE7 was too scary.”

“For Resident Evil Village, we took a completely different approach to the openness of the village and the players who didn’t know what could be hidden behind the trees,” Kanda said.

“Something we also always have to pay attention to is the tensile curve. We also find that people become immune to fear if they constantly face a tense situation or environment.

“These moments of comfort act as a buffer to make sure that people are not completely desensitized to horror. The rescue rooms you often see in many Resident Evil games are a great example of where players can take a deep breath and know they are safe. “

Resident Evil Village is the tenth main game in the Resident Evil series and the sequel to Resident Evil 7: Biohazard. It will be released on May 7 for PS5, PS4, Xbox Series X / S, Xbox One, PC and Stadia.

A 60-minute demonstration was launched on Sunday, allowing players to explore the areas of the village and castle for a total of 30 minutes each.

Capcom released a previous exclusive demonstration of Resident Evil Village on PS5 in January, in which players take on the role of a character named Maiden as she tries to escape from Dimitrescu Castle.