I counted the number of pistols I used during the Borderlands 3 campaign. Seriously, I kept track of the counter and everything. The total so far has reached 223. Back then, it wasn't quite in the basilion territory, but I must have sold, knocked, or neglected thousands more all the time with the latest Gearbox vault and barely even scratched the surface of my ambitious endgame.
Of those 223 firearms, at least two dozen were bipedal, a handful shouted at physical pain at regular intervals, and I am almost certain that one of them contained the vengeful soul of the angry god Cthulhu. I want to point out here that Borderlands 3 is essentially Borderlands XXL; not only the same (although this is certainly true on a superficial level), but also the fever caused by sugar fever dreams of the greatest excesses of the Borderlands as a prey shooter.
For some, this description alone will be an immediate exclusion. But for those of me who have been hunting arches since 2009, Borderlands 3 is like a mana from heaven, and the best part is that it tastes as good as you remember.
Treasure Hunt Big
Set a few years after the events of Borderlands 2, Gearbox does not waste time throwing players back in the ongoing saga, leaving little space for newcomers to deal with history so far. You play as one of four new vault hunters who, for reasons revealed in another of Gearbox's beautifully choreographed cinematography, are fighting Pandora's latest scourge; "Kids on the Vault," a fanatical cult of bandits and thieves led by the Calypso Twins.
This time, however, the action is not limited to Pandora, as Borderlands 3 sets its sights on search stars large sizes. This cosmic scope not only allows history to raise the stakes of its narrative, but it also gives Gearbox carte blanche when it comes to providing new areas for players to explore. While Pandora has its fair share of lava tundra and lava caves to complement vast stretches of arid deserts, Borderlands 3 transports our Treasure Hunters to the jungle, neo-futuristic cityscapes and beyond, as each new planet represents a distinct sandbox with its own personality.
The new Borderlands 3 spacecraft hub at Sanctuary 3, while ridiculously difficult to navigate, also makes perfect rest from landfall; allowing you to customize your headquarters with trophies and scenery, sharpen your practice scope, or simply recover with the ever-expanding list of friendly faces and NPCs. Even the very process of jumping the Globe Bouncing System, where you load a new destination from the control room of the Sanctuary and watch the ship break into the light before the next planet appears, gives the Borderlands 3 a sense of scale & # 39; I've never seen a franchise before.
This says, like most forms of chaos (mass, criminal, etc.), Borderlands 3 stays acquired taste. And by taste I mean the complete absence of it, because Borderlands never really had one. Of course, it has been driven by the days of slag barrels, dwarves and girlfriend mode, but it's still a game that is not afraid of more than a few jokes and scatological points at frequent intervals. This is not necessarily a bad thing, especially if you yourself are a regular patron of the lowest common denominator, but it is still something that you need to keep in mind before you enter.
Anthony Birch, who endowed the series with his very specific brand of dry humor as a leading writer on Borderlands 2, left Gearbox long before the studio began work on this sequel, but the new writing team did a decent job of continuing in its tradition. The jokes get thick and fast, and while they don't always hit their footprint, the sheer frequency of one-liners, slaps, and not-so-subtle pop culture references ̵
However, among the huts, however, history also hits hard where it should. Like "Borderlands Tales" and "Borderlands 2", the Gearbox gimmick evokes innumerable emotional unrest in comedic frivolities, and they are even more influential. Of course, no one will think about Borderlands 3 talking about the Game of the Year award coming up in December, but all told – this sequel confidently and respectfully closes the books of a 10-year Pandora chapter, all while paving the way for more Upcoming Treasure Hunting Adventures.
The only real flaw of the story is its villains, Troy and Tyrin, whose streamer has become a cult leader funny or clever as Gearbox seems to think. The couple started gearing up from the first moment they shouted "Like, subscribe and obey" through the intercom, and I'm glad we've separated them from most of the events leading up to the high point of history. The gearbox can be made with a handsome Jack, but Calypsos is far from a decent replacement.
Previous Borderlands titles often traded substances of a size in which the sheer number and variety of weapons was more than sufficient to compensate for the light but pervasive weightlessness that tempts battle. That's changed with Borderlands 3, which now spins and clicks with the same level of haptic feedback you would expect from any AAA shooter, citing the gearbox as a true master in fine arts and virtual gun science.
However, things do not just buzz smoothly under the hood of Borderlands 3 – the whole car is also plundered. Many weapons are now equipped with alternative fire modes, for example, whether it is a sniper rifle with a shotgun sideways or a pistol that can fire micro rockets at the touch of a button, while the mechanics of parkours such as reduction and drag speed complicate the rhythm of battle and detour. This, along with the devastating environment of Borderlands 3 and the smarter AI opponents, means that you will no longer be cheering through a difficult battle, but thankfully our four new vault hunters – some of the most sophisticated and satisfying classes that the series so far – so you won't even have to try. : Borderlands 3 Replacement Codes : Any active Gold Key to unlock the Golden Chest for the free loot sanctuary