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Review of Borderlands 3: "A fan serving Borderlands game fan"



I counted the number of pistols I used during the Borderlands 3 campaign. Seriously, I kept track of the counter and everything. The total so far has reached 223. Back then, it wasn't quite in the basilion territory, but I must have sold, knocked, or neglected thousands more all the time with the latest Gearbox vault and barely even scratched the surface of my ambitious endgame.

Of those 223 firearms, at least two dozen were bipedal, a handful shouted at physical pain at regular intervals, and I am almost certain that one of them contained the vengeful soul of the angry god Cthulhu. I want to point out here that Borderlands 3 is essentially Borderlands XXL; not only the same (although this is certainly true on a superficial level), but also the fever caused by sugar fever dreams of the greatest excesses of the Borderlands as a prey shooter.

For some, this description alone will be an immediate exclusion. But for those of me who have been hunting arches since 2009, Borderlands 3 is like a mana from heaven, and the best part is that it tastes as good as you remember.

Treasure Hunt Big

(Image Credit: Gearbox)

Set a few years after the events of Borderlands 2, Gearbox does not waste time throwing players back in the ongoing saga, leaving little space for newcomers to deal with history so far. You play as one of four new vault hunters who, for reasons revealed in another of Gearbox's beautifully choreographed cinematography, are fighting Pandora's latest scourge; "Kids on the Vault," a fanatical cult of bandits and thieves led by the Calypso Twins.

"The gearbox can be made with a handsome Jack, but Calypsos is far from a decent replacement."

This time, however, the action is not limited to Pandora, as Borderlands 3 sets its sights on search stars large sizes. This cosmic scope not only allows history to raise the stakes of its narrative, but it also gives Gearbox carte blanche when it comes to providing new areas for players to explore. While Pandora has its fair share of lava tundra and lava caves to complement vast stretches of arid deserts, Borderlands 3 transports our Treasure Hunters to the jungle, neo-futuristic cityscapes and beyond, as each new planet represents a distinct sandbox with its own personality.

The new Borderlands 3 spacecraft hub at Sanctuary 3, while ridiculously difficult to navigate, also makes perfect rest from landfall; allowing you to customize your headquarters with trophies and scenery, sharpen your practice scope, or simply recover with the ever-expanding list of friendly faces and NPCs. Even the very process of jumping the Globe Bouncing System, where you load a new destination from the control room of the Sanctuary and watch the ship break into the light before the next planet appears, gives the Borderlands 3 a sense of scale & # 39; I've never seen a franchise before.

(Image Credit: Gearbox)

This says, like most forms of chaos (mass, criminal, etc.), Borderlands 3 stays acquired taste. And by taste I mean the complete absence of it, because Borderlands never really had one. Of course, it has been driven by the days of slag barrels, dwarves and girlfriend mode, but it's still a game that is not afraid of more than a few jokes and scatological points at frequent intervals. This is not necessarily a bad thing, especially if you yourself are a regular patron of the lowest common denominator, but it is still something that you need to keep in mind before you enter.

Anthony Birch, who endowed the series with his very specific brand of dry humor as a leading writer on Borderlands 2, left Gearbox long before the studio began work on this sequel, but the new writing team did a decent job of continuing in its tradition. The jokes get thick and fast, and while they don't always hit their footprint, the sheer frequency of one-liners, slaps, and not-so-subtle pop culture references ̵

1; all inserted as tightly into the game as much storytelling – ensures you'll laugh with Borderlands 3 more than anything else you've played this year.

However, among the huts, however, history also hits hard where it should. Like "Borderlands Tales" and "Borderlands 2", the Gearbox gimmick evokes innumerable emotional unrest in comedic frivolities, and they are even more influential. Of course, no one will think about Borderlands 3 talking about the Game of the Year award coming up in December, but all told – this sequel confidently and respectfully closes the books of a 10-year Pandora chapter, all while paving the way for more Upcoming Treasure Hunting Adventures.

(Image Credit: Gearbox)

The only real flaw of the story is its villains, Troy and Tyrin, whose streamer has become a cult leader funny or clever as Gearbox seems to think. The couple started gearing up from the first moment they shouted "Like, subscribe and obey" through the intercom, and I'm glad we've separated them from most of the events leading up to the high point of history. The gearbox can be made with a handsome Jack, but Calypsos is far from a decent replacement.

Rental Weapons

Previous Borderlands titles often traded substances of a size in which the sheer number and variety of weapons was more than sufficient to compensate for the light but pervasive weightlessness that tempts battle. That's changed with Borderlands 3, which now spins and clicks with the same level of haptic feedback you would expect from any AAA shooter, citing the gearbox as a true master in fine arts and virtual gun science.

However, things do not just buzz smoothly under the hood of Borderlands 3 – the whole car is also plundered. Many weapons are now equipped with alternative fire modes, for example, whether it is a sniper rifle with a shotgun sideways or a pistol that can fire micro rockets at the touch of a button, while the mechanics of parkours such as reduction and drag speed complicate the rhythm of battle and detour. This, along with the devastating environment of Borderlands 3 and the smarter AI opponents, means that you will no longer be cheering through a difficult battle, but thankfully our four new vault hunters – some of the most sophisticated and satisfying classes that the series so far – so you won't even have to try. : Borderlands 3 Replacement Codes : Any active Gold Key to unlock the Golden Chest for the free loot sanctuary

Zane, the operative, is the least interesting of the group, especially since all his skills for action has been lifted almost wholesale from previous games, but the same cannot be said for Amara, Moze and FL4K, all of which carry something new in the fierce shootings of Borderlands. Augment's new twigs on every Vault Hunter progression tree stretch the parameters of self-expression through battle, while the much-sought-after ability to switch Action Skills on the move means that you are no longer a funnel in a particular subclass for the entire passage.

Although I still want Gearbox to focus on roles that break away more radically from their DPS archetypes (I still hold out hope for a DLC class healer), the fact that I can now hunt with animal companions like FL4K, or customizing a riding bag with Moze means that there are more than enough toys to play with for both the campaign and its True Vault Hunter focused game mode.

However, for the early adopters, all this good news comes with some caveats. The fact is that Borderlands 3 is a bit of a technical mess right now with delayed textural loads, reduced frame rates and a user-friendly interface, all exacerbated when playing on a computer or split-screen mode, Gearbox has promised a series of patches to these problems will be eliminated in the coming weeks, but it is difficult to avoid right now, leaving a noticeable drawback to an otherwise extremely polished experience.

(Credit: 2K games)

As for the loot … well, you've heard of the cthulhu gun. The sheer number and variety of weapons available is – as always – stunning, but the funniest part is that any new addition to your Vault Hunter arsenal is as stable and enjoyable as the last.

I'm a fan of handmade rifles fired by different bosses in the main campaign of Borderlands 3, each of which inspires directly from the character himself, adding a unique sense of reward and motivation to defeat each one. Separately installed loot streams for each player in co-op sessions also mean you will no longer compete with your colleagues Treasure Hunters for the best weapons, although this feature can always be turned off at any time if you feel more competitive .

In many ways, Borderlands 3 feels like meeting up with an old childhood friend after years of radio silence. They are older and smarter and look a little different than how you remember, but no less immature. More of Borderlands 3 remained the same as the one that changed then, but that had nothing to do with Gearbox's lack of ambition.

This is a game that knows exactly what it is and who it is for, intelligently upgrading what it used to be without compromising the basic identity of the series at all. I wish the Borderlands 3 villains were as fun and well crafted as the rest of the game, but to put up with your nasty impact simulations is a small price to pay for enjoying a Gearbox cocktail of perfectly organized chaos.


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