Why Sackboy will work with locked 60 FPS
Although Sumo Digital previously confirmed that Sackboy will run at 60 FPS, Waterhouse speaks a little deeply about why this locked frame has been such a key aspect of the game since the start of the project.
“From day one, we said that the absolute prerequisite was a smooth 60 frames per second, because we focused on the game and that was creating the best platform we could. For us, that meant great character controls and it meant a really responsive character, “Waterhouse said, explaining that it also means a solid frame rate for both the PS4 and PS5 versions of the game.He continued, “And so we said from the beginning, there must be a solid 60 on all platforms. We use dynamic resolution scaling to ensure that we can keep it at a smooth 60, but this has been our priority throughout development. And I hope players feel the benefits of that when they play the game. “
Affordable, but with some real challenges
Platformers often have to insert a difficult needle, well, difficulties, ensuring that they can be accessed from the start so that players can learn the ropes, while allowing those who are eager for a challenge to really test their skills.
“We wanted to create a wide-ranging experience that everyone can enjoy, he is a wonderfully kind character, the world is rich and attractive, and we just wanted many, many people to have the chance to experience this and enjoy it.” Waterhouse explained.
But, of course, fans of the platforming yearn for a good challenge, and the Sumo Digital team has taken an interesting approach – namely, the difference in mastering the campaign and mastering all of Sackboy’s content comes in its set of moves.
PS5 UI screenshots
“So the approach to that was, we said we were going to expand Sackboy’s course. We will introduce loads of new moves … But we said we would only use a subset of these moves to complete the main adventure. This does not mean that the main adventure is not a challenge. It’s familiar and welcoming, when you start, the challenge increases when you get used to the character and the world.
“But what you don’t have to do is learn every move and you don’t have to learn how to connect them all together. You can complete this game with a subset of these moves. However, if you want to set all the highest scores, find all the secrets, master all the levels, win this game after the game and platinum, you will have to learn how to master this character. “
In particular, Waterhouse pointed to a subset of levels called Knitted Knightly Trials, which Waterhouse described as “fast-paced shooting, fast-paced arcade play, pieces of gameplay where you have that obstacle-strewn danger, one life and you have to reach the finish line as far as possible. fast. “
PS4 players should not be disappointed
Sackboy will be a bootable PS5 game, as well as a PS4. Its purpose is to take advantage of the advanced features of the new system, including the DualSense controller, the system’s SSD and others. But Waterhouse has made it clear that PS4 players shouldn’t expect to be disappointed with the experience.
“As for the PlayStation 4 version of this game, I don’t think anyone would be disappointed if they bought this version,” he said. “It was really important for me and the team to include this platform because we wanted to. as many people as possible to get a chance to play this game.But the new console is more powerful.It has new features and this allowed us to improve both visual elements, take advantage of SSD and do some work with DualSense and haptics . “Waterhouse and I talked in the context of what DualSense brings to Sackboy’s adventure, but he wanted to make it clear that even without their unique capabilities, PS4 players can still expect the same levels of platforming and challenges together. with the same goal of running 60 FPS that the developers had for both versions.
Approach with slaps
Sackboy has always had a charming humor for him and his world, both those invented by the players in the LittleBigPlanet series and the levels built around him by Media Molecule and Sumo Digital.
And injecting his new comedy-style adventure, Monty Python style, was something Waterhouse explained that the team wanted to do not only in the history of the game, but also through its gameplay. And it helps, as he described them, that the developers have a little “mischief” in them, anyway.“LittleBigPlanet has a rich streak of slightly dishonest and Python comedy. And we were very careful about that and we tried to take it through the history of this game, “he said, continuing:” We have a lot of weird characters … We have 60 costumes in the game. They all fall apart, you can paint all those parts. We have some amazing looking suits, but there is real flexibility in the system. And honestly, some of the things the development team creates are abominations, ”he jokes.
He even went on to say that the team has found as many ways as possible to allow co-op players to interact with each other, both in ways of significant progress and grief.
PS5 Box Photos
“One thing we did was say that players have to have a lot of ways to interact with each other. So in this game you can slap yourself. You can bounce your heads, get up and shock them. You can grab them, you can do it [the new move called] rolling.
“There are perfectly legal ways to use all these moves in the game to progress. But you can also hide behind your little brother and throw him off the platform, “Waterhouse explained, noting that he wouldn’t be surprised if the game sparked some controversy during the holidays.
Make a great cooperative experience
And on the cooperative’s note, Waterhouse really brought to the house that while Sackboy was created to be a great single-player game, the team also always had the cooperative in mind for the adventure.
In addition to the fun ways to grieve your co-op partners, as well as interact through co-operative emotions, there are many co-op-specific levels that will really require players to test their skills by working together.Any level in the adventure is possible in the co-op, but Sumo Digital wanted to make sure that no two players ever felt like different skill levels or handling the controls would interfere with the overall experience.
“We know that players with different abilities will want to play together. We have a few things in the game that allow you [level the playing field]. We have an option we call an auxiliary helicopter. You can call the helicopter when you play in multiplayer, Sackboy will fire a rocket and this little made helicopter comes down and picks it up.
“And what the helicopter does is follow the lead player. Provided that one person can go through a section of the game, anyone can go through. We also have a shared life system in the game because it is there to encourage collaboration and teamwork and a little social responsibility. If you want to turn this off and activate endless life and just enjoy the platforming challenge, then you can do it. “
Sackboy: The great adventure will seem to offer players many ways to play, with dozens of different levels, costumes to unlock and mix and match, as well as challenges for single player and cooperation.
For more information on what to expect from Sackboy and others, see the list of PS5 pre-order bonuses that are currently announced, as well as the full range of PS5 launches.
Jonathan Dornbusch is a senior news editor at IGN, a PlayStation presenter and host of Podcast Beyond! Talk to him on Twitter @jmdornbush.