In a DM for IGN, Barry Johnson of Lillymo Games said the studio “was in no way warned about the closure of the Vita store.” In fact, Johnson says they bought a second devkit from Vita just last month.
“When word got out that this was happening through this story at TheGamer, we turned to Sony for clarification and received no response. We realized at the same time with the public that we will have to cancel our version of Vita at our next game. “TheGamer, which initially reported on the PlayStation store to close Sony̵
One of these developers is Miguel Sternberg, a game designer at Spooky Squid. Sternberg is currently working on a port for their Russian Subway Dogs game and is trying to bring out a version of the Vita before the store closes in August.
“I was working on porting the game to PS4, Xbox One and Vita, switching back and forth every few weeks,” Sternberg told IGN. “It was a serious emotional shock that would make me happy with the new improvements I’ve made. [to the Vita port] over the weekend to learn, it may be too late to launch the game and now knowing it’s possible, but only if I manage to meet that deadline. I miss him for some reason and all this work is for nothing! “
IGN learned separately what these deadlines look like for Vita developers thanks to an email sent by PlayStation to the developers, which IGN acquired and verified independently.
According to this email, the deadline for sending games to the PS Vita store is July 12, and the last day to post content to PS Vita is July 20. The deadline for submitting a game to Sony’s global quality assurance is July 6, although Sony says it cannot guarantee slots for review.
The short window for developers is incredibly disappointing. Johnson says there are already issues like their games that don’t appear in the latest version of the PS Vita store, but the lack of warning is an even bigger surprise.
“I had to find out through the news that the store was closing, it wasn’t something I expected. I was hoping to get something like a one-year warning to complete all the projects, ”complains Johnson.
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Sternberg says he is in a happier position because he is close enough to be able to start the game if he meets the deadline. But the lack of warning “added a lot of stress and unpredictability to what was a fun passionate project I was working on while finishing the ports for the big consoles,” he says.
“Now I’m either dropping this job and canceling the Vita version, or making it a priority for the next few months, and I hope nothing unexpected happens.”
MattTM Kim is an IGN news editor.