Sony has confirmed that it will add Variable Refresh Rate (VRR) – a key visual feature of the Xbox Series X / S – to the PlayStation 5.
The feature, which is designed to reduce frame tearing and jitter in high-frame games, will be added to the PlayStation 5 through a future firmware update, Sony said in an updated system FAQ.
“After a future system software update, PS5 owners will be able to use the VRR feature on compatible TVs when playing games that support VRR,” it said. To use VRR, you need a modern TV with HDMI 2.1.
Although VRR is supported by the latest generation of Microsoft consoles, the feature has become even more important for next-generation games that support a frame rate of 60 frames per second and higher.
As explained by Alex Battagloa of Digital Foundry, the feature is a noticeable omission on the PlayStation 5 at launch, as some games, such as Assassin̵
“As more games target 60 frames per second between generations and do not fully support the goal, we are seeing a resurgence in screen-tearing games – something that has hardly been in the latest generation systems,” he wrote.
“Honestly, this is not welcome and that’s why VRR – a variable refresh rate – is so rewarding. In terms of the standard 60Hz display experience, the Series X is clearly inferior in terms of performance.
“However, we tested Valhalla with VRR enabled on a LG CX display and the tear disappeared and the presentation remained smooth: the console fully commands when the screen provides a new frame and it’s a game to change, especially for this title.
“Missing the VRS on the PlayStation 5 is a real disappointment not only here in Valhalla, but in other games like Dirt 5.”