During this line of questioning, Sweeney said that under Sony’s contract, they received a little more money from the game on various platforms, especially when PlayStation Fortnite players constantly buy V-Bucks on other devices but still play on Sony consoles. .“Sony has a policy that requires that if the payment ratio between platforms for a PS user is not synchronized with the playback time, then we have to pay them a commission on revenue from another platform,” Sweeney said. “So if someone plays mostly on PS but pays on iPhone, they would do it [inaudible] compensation for Sony. “
The crossover led Sweeney to confirm that the arrangement was made at a time when Sony agreed to allow the Fortnite platform game to take place on its device. Typically, Sweeney admitted that when V-Bucks are purchased on one platform and used on another, each platform involved in the transaction gets a cut – but in the very specific cases he outlined, Sony gets a little more.
We learned a lot about how Fortnite worked behind the scenes today in the early hours of the process, including that Fortnite made over $ 9 billion in the first two years and that Epic spent over $ 11 million on exclusive stores on the Epic Games Store since launching the platform. He is also apparently trying to get Samus Aran as a skin in Fortnite and already has skin plans based on The Rock and Lebron James.
Epic’s challenge to cut Apple’s 30% revenue cuts in court is expected to continue for the next three weeks before sentencing.
Rebecca Valentine is an IGN news reporter. You can find her on Twitter @duckvalentine.