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Stadia will require Wi-Fi at launch, including on Pixels



Last night, Google quietly revealed that the Pixel 2 and Pixel 2 XL will support the Stadia alongside the Pixel 3 / 3a and the new Pixel 4. It has now emerged that the Stadia on those phones will require Wi-Fi at launch and not work On mobile networks.

During an interview on The Vergecast Rick Osterloh was asked about using the Stadia on Pixel phones. The Google hardware chief said that, "It's just going to start on Wi-Fi to start."

Google confirmed this new requirement to us today, and added that it's "focused on making sure Stadia Founders receive the best possible experience at launching over a WiFi connection. "

The" On a phone "section of what's required for Stadia currently only specifies a" reliable internet connection (1

0 Mbps or greater is recommended), "and not the connection type. In ruling out truly on-the-go gameplay, Osterloh was quick to point out the "at launch" nature of this restriction. However, Microsoft's xCloud preview service works with “5GHz Wi-Fi or mobile data connection 10Mbps down.”

 Stadia Wi-Fi launch

Coupled with the fact that the Stadia Controller's wireless play only works with Chromecast on TVs, it's clear that Google is pushing users to first use the streaming service on their TVs. The largest screen in your home looks to provide the most feature-rich Stadia experience.

You can still play when mobile on your phone or laptop, but USB-C cable physically connecting the Controller – and Wi-Fi – is required . Osterloh then went on about how, “It will be like playing a game on Wi-Fi.”

“You really tell the difference other than the screen is small. Everything performs the same thing as it would on a laptop or on your TV. Very pretty immersive.

Asked why Pixel phones are the first to be compatible with Stadia, the Google SVP noted how the company has “been be able to test it for a long time. ”


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