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This was Gamescom 2019: A Short Record Run



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With a new, albeit short, record number of visitors, Gamescom reached more people than ever from August 20 to 24, 2019: on-site estimates of 373,000 visitors from more than 100 countries, including 31,300 business visitors. In addition, there are millions of gamers around the world who are following the news online: Just over 500,000 viewers around the world have simultaneously watched the new international game show "Gamescom: Opening Night Live" with producer and presenter Jeff Keigley in a live broadcast.


The show has already closed its premiere in the coverage of leading international events in the gaming industry. Gamescom video content was only available more than 1

00 million times worldwide in the first days. Contributing factors included the new Digital Gamescom now platform. On-site 1,153 companies (plus ten percent) provided a true variety of games in Cologne's commercial halls with an enlarged area of ​​218,000 square meters

Gamescom 2019 presents itself as far more international

The foreign share of the exhibitor was around 70 percent, again emphasizing the international importance of Gamescom. The expansion of space, adjustments to the layout of the hall and
improved catering services contributed to a more convenient visit and received a positive response from guests on site. The new Event Arena has convinced eSports fans throughout its public days with tournaments from various publishers.

And Gamescom also celebrated its premiere on the Internet:

Gamescom continues its success story this year impressively: on the site and online. With Gamescom: Opening Night Live, we have taken a central step towards an international platform for new products. At the same time, the show was a prelude to our new Digital Games offering, Gamescom now, offering additional access to Gamescom to the digital community. Through a successful combination of a unique gaming site offering, additional formats and an expansion of the web, we have further strengthened Gamescom as a 360-degree event and leading communications platform. There has never been so much innovation in gamescom – we have never reached as many people as this year.
Gerald Böse, CEO of Koelnmesse GmbH

The beginning of this year's Gamescom week was the new Gamescom launch event: Live Live Opening. At Monday's opening, lead and producer Jeff Keely delighted over 1,500 [1945905] local visitors and millions of people around the world. More than 500,000 viewers saw the live stream simultaneously. The brand new show included announcements from major publishers and indie developers, world premieres with new trailers and guest appearances by stars in the international gaming industry. One of the highlights was the advent of visionary game developer Hideo Kojima, who provided exclusive previews of Death Stranding.

Gamescom's international importance has never been greater than this year. First of all, our new game show "Gamescom: Opening Night Live" has already shown at the premiere how strong the global interest in Gamescom is. With Gamescom now we have also created a gathering point where players get an overview of many new products and events on the fairgrounds. As the biggest gaming event in the world, Gamescom this year was about a lot of news, for the large community, and also for topics such as inclusion and diversity.
Felix Folk, Managing Director of the Game – Association of the German Games Industry [19659014] From the first public day, enthusiastic fans celebrated the fascination of computer games, among other things, at the newly opened Event Arena. Every day various companies, including Gameloft, ESL, Riot Games and Telekom, presented grand tournaments, creating an unprecedented variety of eSports.

Indie Games As Never Asked

"Indies", one of the theme themes for this year, has found a new home in Gamescom Indie Village. More than 150 games from 140 developers from more than 30 countries have offered more indie games than ever before and have made the trend tangible to many local fans.

  Greenhouses, helpers and exhibitors at Indie Booth Arena are delighted with their collaborative success. Photo: Indie Booth Arena

Greenhouses, helpers and exhibitors at Indie Booth Arena are excited about their mutual success. Photo: Indie Booth Arena

It's no surprise that Indie Booth Arena won the Best Stand Construction Gamescom 2019 award. The gaming stations were full, the titles presented were of high quality. The exceptional strategy game "In the Dark Times" was featured in the indie area as well as the successor to Rockfish Games' Everspace or the Bedtime Digital Games adventure game "Lunasea" from Denmark.

Organizers and sponsors have reached a giant booth this year: 1,500 square feet with over 100 fun games. Indie games are no longer marginalized.

Gamescom reaches fans worldwide

If you couldn't get a ticket for Gamescom this year, you have the opportunity to watch numerous gamescom 2019 streams and videos to watch "Gamescom Now". During the show, the team provided a variety of impressions of the biggest event in computer and video games in the world: booth tours, events captured by the show flora team, live content from the new event arena and indie village or interviews and IGN @ gamescom's studio games were now just a few examples of the new digital offering. In total, more than 28 hours of live streaming were available to fans of games around the world.

The 2019 Gamescom City Festival has traditionally been completed by the Gamescom City Festival. Until August 25
Neumarkt, Rudolfplatz and Hohenzollernring are called: game scene, music, street food! More than 100,000 additional visitors were expected to attend the Gamescom City Festival in the Rhine metropolis.

This was Gamescom 2019

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As non-award-winning gameplay would have been unthinkable, awards were given to the Best Video and Video Games Common Computer Games: The Gamescom Awards.

The winners of one of the most coveted awards in the international computer and video games industry have been announced: Gamescom Awards were presented to Gamescom on Saturday in the open categories. In addition to the decision of the expert jury for the winners in six other jury categories and the Best of Gamescom Award, the winners in the four fan categories were announced, including the Gamescom Consumer Award "Most Wanted". The jury selected the winners from more than 160 submissions.

This year the coveted Best of Gamescom Award won the Sony Dreams title. An equally powerful and affordable gaming kit from British developer Media Molecule also convinced the jury of the Best Sony PlayStation 4 Game and Most Original Game categories. Gamescom fans voted Borderlands 3 their hottest title of the year. The 2K title was also awarded by the jury as Best Multiplayer Game.

Winners in all categories:

  • Dreams, Sony Interactive Entertainment
  • Best VR / AR Game
    Marvel Iron Man, Sony Interactive Entertainment

    Best Hardware / Technology
    Xbox Elite Wireless Controller Series 2, Microsoft

    Best Multiplayer Game
    Borderlands 3, 2K

    Best Current Game
    Monster Hunter World: Iceborne, Capcom Entertai

  • Best Stand (Category fan)
    Super Crowd Entertainment

    Best Electronic Sports Experience (Fan)
    Ultimate gamescom 2019 Invitational, Nintendo

    Best Streamer / Let Player Fan Category)
    PietSmiet [19659008] by him mescom "Most Wanted" Consumer Award
    Borderlands 3, 2K

  • Best Games Company (Jury Category)
    THQ Nordic

    HEART GAMING AWARD (Jury Category)
    Diversity with a focus on accessibility

  • gamescom Indie Award [категория жури]
    El Giho, Copper Studios
  • Best of CAMPUS (Jury Category)
    Super Hero, Baden-Württemberg Film Academy

    Best Game
    Best of All
    Best Android Game
    Best Android Game
    Best Game
    Concrete Genius, Sony Interactive Entertainment

    sconces racing game
    Grid, Codemasters

    Best role-playing game
    Wasteland 3, InXile / Deep Silver

    Best simulation game
    Planet Zoo, Frontier

    Best sports game
    Roller Champions, Ubisoft [BestGame
    Desperados III, Mimimi Productions

    Most Original Game
    Dreams, Sony Interactive Entertainment

  • Best Microsoft Xbox One Game
    Gears 5, Microsoft

    Best Nintendo Switch Game
    The Legend of Zelda: Awakening the ning link, nintendo

    Best Sony PlayStation 4 Game
    Dreams, Sony Interactive Entertainment

    Best Mobile Game
    Battle Chasers: Nightwar – Mobile Edition, MobileGames

    Best PC Game
    Tom Clancy's Ghost Recon Breakpoint, Ubisoft

THQ Nordic is pleased to receive the Best Game Company Award at Gamescom 2019. In addition, Mimimi Productions' Best Desperados III Strategy Game was published by THQ Nordic. The developer and publisher of Handy Games, part of THQ Nordic
won the Best Mobile Game Award with Battle Chasers: Nightwar – Mobile Edition and announced the winner of the Honeycom Gamescom Indie Awards 'El Hijo'.

Den The Heart of Games Award, newly created as a Special Jury Prize, won the Gamescom Diversity theme, and in particular the focus on accessibility. On the one hand, the Gamescom Awards jury recognizes the diversity of Gamescom fans whose passion for gaming unites the entire community, despite all their differences, and the efforts of many exhibitors and players in the gaming industry to really get everyone in the game – completely independent of the physical Limits. At Gamescom 2019, the heart of games was noticeable for its diversity and accessibility.

More news and information about Gamescom in Cologne are available >> here

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