The first basic patch for Cyberpunk 2077 is here. Version 1.1 promises fixes and changes to the performance of all platforms, and the official Twitter account added that it “lays the groundwork for upcoming fixes.”
This includes the February 1.2 update, which developer CD Projekt Red has already described as a “bigger, more significant” fix.
You can read the full fix notes here, which check out a number of specific bugs in the quest and open world, but the main content of the update seems to be in terms of performance (with improvements in memory usage) and stability ̵
Patch 1.1 comes out on PC, consoles and Stadia! In this update, which lays the groundwork for upcoming fixes, we focused on various stability improvements and bug fixes. List of changes: https://t.co/NlSEKjsax7 pic.twitter.com/WjLcD0SaZk January 22, 2021
In addition to these improvements, which appear everywhere, there are some adjustments that apply specifically to certain platforms, described at the end of the notes. Here, too, PlayStation users seem to get a better time than Xboxers, with the company emphasizing “optimizing crowd performance on the PlayStation 4 Pro and PlayStation 5,” without such parity for the Xbox One X or Xbox Series X.
The special adjustment for Xbox, in turn, emphasizes the improved memory usage at various points, but there is no word on improvements for faster members of the Xbox family.
How big the patch is depends on your format, as the GOG version is available at 1 GB, compared to 5-9 GB on Steam (probably due to various correction mechanisms) and about 16 GB on the console.
So if you’re waiting for your download to complete – or maybe the fence to buy the game for the first time – what can you expect from the patched version?
Reactions to the Cyberpunk 2077 patch: Good for PC and PS4
The reaction of the Cyberpunk 2077 patch seems mostly positive for PC, which was already the best way to play. “I literally couldn’t drive at maximum settings before the adjustment, now I can drive without a problem,” wrote a Reddit user. “And it’s in the settings that should be far above my computer’s specifications.” Another noted that without changing their settings, parts of the city that used to drop to 25 frames per second now remain stable in the 31-35 zone. “Good improvement.”
The PlayStation’s performance also seems to be increasing enough to get the thumbs up from gamers. “FPS HAVE FINALLY risen and are a bit more stable, especially when driving,” wrote a PS4 Slim user with an hour of version 1.1 game under his belt. “For what I played, it WAS to play, but there are still a lot of rough edges, but these are two or three steps in the right direction.”
Another user of the PS4 Pro (albeit with an SSD upgrade) was just as impressed, noting that the actions they used to crash the game without errors were no longer there and that performance was significantly improved. “It makes me realize how much of the city I haven’t seen, because I actively avoided larger areas in case it collapsed.”
Patch for Cyberpunk 2077 Xbox One: Gamers are not happy
Unfortunately, it’s hard to find equally positive reviews for the Xbox One version of the game, with most users reporting that it feels the same way. In fact, the video below, comparing frames from 1.06 to 1.1 on the Xbox One S All Digital console, doesn’t seem to make much of a difference at all.
Perhaps the PlayStation version this time was a priority for CD Projekt Red, in an attempt to get Sony to restore the game to the PlayStation store after it was launched last year. Or maybe the PlayStation version was just easier to optimize. In any case, early impressions show that the Xbox One version – at least on the latest generation of hardware – does not show the level of improvement that fans hope for.
There is still time, of course. When CD Projekt Red unveiled its updated Cyberpunk 2077 timeline, the patch was described in February as a “larger and more significant update.” Crossed that all versions continue to move the game in the right direction – and that Xbox owners are not abandoned.