Homehttps://server7.kproxy.com/servlet/redirect.srv/sruj/smyrwpoii/p2/Entertainmenthttps://server7.kproxy.com/servlet/redirect.srv/sruj/smyrwpoii/p2/The Jedi: The fallen order can finally be the Star Wars game we've been waiting for
The Jedi: The fallen order can finally be the Star Wars game we've been waiting for
Single Game Star Wars games have a long history, but are poor results. Not after the critical titles titles "Knights of the Old Republic" headed by legendary Bioware and Obsidian Entertainment Studios about 15 years ago, Lucasfilm and her partner Electronic Arts are producing a story Star Wars a game that manages to capture the magic of movies and the richness and depth of the universe.
This could finally change in November when Titanfall and Apex Legends Developer Respawn Press Star Wars Jedi: Fallen Order . The Force Unleashed and tells a canonical story posed during the events before Episode III The Game is the first correct, multiplayer single player ̵
1; The Revenge of the Sith when the Order of the Jedi is dissolved and the Galactic Empire replaces the Republic. You play as Cal Kestys (played by Cameron Monahan, a Jedi-Thrower who escapes from the Empire after revealing his identity as a survivor of power.
After spending about 40 minutes with the game and talking to director Stig Asmussen, I'm confident there is potential to be the story that Star Wars fans crave . He tells his story as an interactive movie Star Wars in the best way, looks and plays as a deep and fascinating action-adventure and has to fight a light sword that is really exciting. "We're trying to be true to Star Wars but we're also trying to make a fun game," said Assumen in an interview this week at E3 in Los Angeles. He says the biggest challenge for Respawn was to persuade Lucasfilm to be able to withstand a game that would take such a major part of the series – a time period that is most busy with the self-directed film Rogue One – while also giving players the most emblematic and creatively guarded symbol of Star Wars Lore: The Light Sword.
"The way we approach the struggle is more of a guided approach," says Asmussen. – It's not just a basic entry there and a spreading of waste. [It’s about] How do you use your powers and when you use them, unlike when it's time to use the light sword.
Part of this is that Asusen says his team tells the story of progress. A defunct, a power user who was not fully trained and had an education abruptly cut off by Order 66, the treachery of the Jedi Order Galactic Empire, which led to the murder of the majority of sword rulers in the galaxy. – He is mainly unpolished, rough at the edges. It's something from the first day we wanted to meet. In the course of the game he starts to become a little veteran.
But that's also because Lucasfilm did not I want Asmussen, best known for working with Sony's God of War franchise before rebooting in 2018, making the game more enjoyable Force Unleashed. Or, as he said Polygon in a separate interview, "God of Star Wars ."
"They will not allow us to get there Force Unleashed ," says Asmussen for the leadership of Lucasfilm. "They do not want to go to the summit. is similar in spirit to the original trilogy of Star Wars and you can feel that both ways tell their story in the battle
This has caused some gameplay viewers revealed in E3 last weekend , to comment that everything seems slow and slow.The common complaint is that as a Jedi, Cal should be able to easily cut enemies they move and move much faster and more smoothly, as the Jedi do in the films of the prehistory
But Asmussen says this is not a game that Reparoon wants to do. "A large part of the team was built by start, meaning that there is hardly any crossover with the more basic first-person racers who worked on Titanfall and Apex Legends . "We have a former God of War veterans, people of Uncharted from Metal Gear Many Batman So we created a team of many experienced people who have worked on action-adventure games. "
In my short game time, this experience has shown Fallen Order feels like a hybrid of some of the best ideas for the game at the moment – it has a seamless story-telling style that almost never takes you off the action – it also does a great job of mixing role-plays elements of traditional adventure games, very similar to 2018. God of War Guided by Cory Bartholom, who replaced Asmussen before God of War 3 Barlog resumed restarting the Santa Monica Studio