The latest Overwatch card in Paris came out with the last round of the game on Tuesday, February 19, and also brought changes to the hero's health recovery. less than three weeks later, both of them finally got to the main game.
Health in Overwatch can take many forms, such as recoverable health, shields and armor, and non-recoverable armor. So, if a hero has a shield or a static armor and gets damage, the damage will reduce the recoverable shield before pulling out of their recoverable health.
By changing the order setting, heroes w if they have received irrecoverable armor or shields, such as Bridget, will now consume these before recoverable health, armor or shields when they take damage.
The Bridget shields will work slightly differently after the last round of Overwatch. 19659009] This is not a huge update, but this should be a slight improvement in the quality of life for Overwatch players, especially network support.
The complete notes from Blizzard can be read below: 19659012] Paris an elegant city of art and romance is the home of our latest attack card. local people and tourists. After the bissa went out to see the sights and win the victory. Craft shops go down the streets as you approach the first point, so go back to pick up a macaron or escape the enemy fire. Fight through alleys and corridors before you encounter enemies along the banks of the Seine.
Comments of developers: In Overwatch, a healthy type order determines the priority for removing health, shield or armor when a hero causes damage. For example, if a hero has recoverable shields and bears damage, the damage will reduce the shield to recover before removing their recoverable health. Previously, it was possible for rebuilding character shields to be prioritized for damage and regeneration, allowing them to retain their non-recoverable armor. By customizing the orders, characters who have been given non-recoverable armor or shields will now consume these resources before restoring health, bumper or shields. and armor
- Previous priority row: Non-recoverable shields, Replaceable shields, Non-recoverable armor, Replaceable armor, Non-recoverable health and recoverable health
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